AvatarVTON: 4D Virtual Try-On for Animatable Avatars

Fuente: arXiv
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Autores principales: Jiang, Zicheng, Gao, Jixin, He, Shengfeng, Li, Xinzhe, Zheng, Yulong, Yang, Zhaotong, Dong, Junyu, Du, Yong
Formato: Preprint
Publicado: 2025
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author Jiang, Zicheng
Gao, Jixin
He, Shengfeng
Li, Xinzhe
Zheng, Yulong
Yang, Zhaotong
Dong, Junyu
Du, Yong
author_facet Jiang, Zicheng
Gao, Jixin
He, Shengfeng
Li, Xinzhe
Zheng, Yulong
Yang, Zhaotong
Dong, Junyu
Du, Yong
contents We propose AvatarVTON, the first 4D virtual try-on framework that generates realistic try-on results from a single in-shop garment image, enabling free pose control, novel-view rendering, and diverse garment choices. Unlike existing methods, AvatarVTON supports dynamic garment interactions under single-view supervision, without relying on multi-view garment captures or physics priors. The framework consists of two key modules: (1) a Reciprocal Flow Rectifier, a prior-free optical-flow correction strategy that stabilizes avatar fitting and ensures temporal coherence; and (2) a Non-Linear Deformer, which decomposes Gaussian maps into view-pose-invariant and view-pose-specific components, enabling adaptive, non-linear garment deformations. To establish a benchmark for 4D virtual try-on, we extend existing baselines with unified modules for fair qualitative and quantitative comparisons. Extensive experiments show that AvatarVTON achieves high fidelity, diversity, and dynamic garment realism, making it well-suited for AR/VR, gaming, and digital-human applications.
format Preprint
id arxiv_https___arxiv_org_abs_2510_04822
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle AvatarVTON: 4D Virtual Try-On for Animatable Avatars
Jiang, Zicheng
Gao, Jixin
He, Shengfeng
Li, Xinzhe
Zheng, Yulong
Yang, Zhaotong
Dong, Junyu
Du, Yong
Computer Vision and Pattern Recognition
We propose AvatarVTON, the first 4D virtual try-on framework that generates realistic try-on results from a single in-shop garment image, enabling free pose control, novel-view rendering, and diverse garment choices. Unlike existing methods, AvatarVTON supports dynamic garment interactions under single-view supervision, without relying on multi-view garment captures or physics priors. The framework consists of two key modules: (1) a Reciprocal Flow Rectifier, a prior-free optical-flow correction strategy that stabilizes avatar fitting and ensures temporal coherence; and (2) a Non-Linear Deformer, which decomposes Gaussian maps into view-pose-invariant and view-pose-specific components, enabling adaptive, non-linear garment deformations. To establish a benchmark for 4D virtual try-on, we extend existing baselines with unified modules for fair qualitative and quantitative comparisons. Extensive experiments show that AvatarVTON achieves high fidelity, diversity, and dynamic garment realism, making it well-suited for AR/VR, gaming, and digital-human applications.
title AvatarVTON: 4D Virtual Try-On for Animatable Avatars
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2510.04822