A Timed Obstruction Logic for Dynamic Game Models

Fuente: arXiv
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Main Authors: Cortes, David, Leneutre, Jean, Malvone, Vadim, Ortiz, James
Format: Preprint
Published: 2025
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author Cortes, David
Leneutre, Jean
Malvone, Vadim
Ortiz, James
author_facet Cortes, David
Leneutre, Jean
Malvone, Vadim
Ortiz, James
contents Real-time cybersecurity and privacy applications require reliable verification methods and system design tools to ensure their correctness. Many of these reactive real-time applications embedded in various infrastructures, such as airports, hospitals, and oil pipelines, are potentially vulnerable to malicious cyber-attacks. Recently, a growing literature has recognized Timed Game Theory as a sound theoretical foundation for modeling strategic interactions between attackers and defenders. This paper proposes Timed Obstruction Logic (TOL), an extension of Obstruction Logic (OL), a formalism for verifying specific timed games with real-time objectives unfolding in dynamic models. These timed games involve players whose discrete and continuous actions can impact the underlying timed game model. We show that TOL can be used to describe important timed properties of real-time cybersecurity games. Finally, in addition to introducing our new logic and adapting it to specify properties in the context of cybersecurity, we provide a verification procedure for TOL and show that its complexity is PSPACE-complete, meaning that it is not higher than that of classical timed temporal logics like TCTL. Thus, we increase the expressiveness of properties without incurring any cost in terms of complexity.
format Preprint
id arxiv_https___arxiv_org_abs_2510_06045
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle A Timed Obstruction Logic for Dynamic Game Models
Cortes, David
Leneutre, Jean
Malvone, Vadim
Ortiz, James
Logic in Computer Science
Multiagent Systems
Real-time cybersecurity and privacy applications require reliable verification methods and system design tools to ensure their correctness. Many of these reactive real-time applications embedded in various infrastructures, such as airports, hospitals, and oil pipelines, are potentially vulnerable to malicious cyber-attacks. Recently, a growing literature has recognized Timed Game Theory as a sound theoretical foundation for modeling strategic interactions between attackers and defenders. This paper proposes Timed Obstruction Logic (TOL), an extension of Obstruction Logic (OL), a formalism for verifying specific timed games with real-time objectives unfolding in dynamic models. These timed games involve players whose discrete and continuous actions can impact the underlying timed game model. We show that TOL can be used to describe important timed properties of real-time cybersecurity games. Finally, in addition to introducing our new logic and adapting it to specify properties in the context of cybersecurity, we provide a verification procedure for TOL and show that its complexity is PSPACE-complete, meaning that it is not higher than that of classical timed temporal logics like TCTL. Thus, we increase the expressiveness of properties without incurring any cost in terms of complexity.
title A Timed Obstruction Logic for Dynamic Game Models
topic Logic in Computer Science
Multiagent Systems
url https://arxiv.org/abs/2510.06045