GLVD: Guided Learned Vertex Descent

Fuente: arXiv
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Main Authors: Rico, Pol Caselles, Noguer, Francesc Moreno
Format: Preprint
Published: 2025
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author Rico, Pol Caselles
Noguer, Francesc Moreno
author_facet Rico, Pol Caselles
Noguer, Francesc Moreno
contents Existing 3D face modeling methods usually depend on 3D Morphable Models, which inherently constrain the representation capacity to fixed shape priors. Optimization-based approaches offer high-quality reconstructions but tend to be computationally expensive. In this work, we introduce GLVD, a hybrid method for 3D face reconstruction from few-shot images that extends Learned Vertex Descent (LVD) by integrating per-vertex neural field optimization with global structural guidance from dynamically predicted 3D keypoints. By incorporating relative spatial encoding, GLVD iteratively refines mesh vertices without requiring dense 3D supervision. This enables expressive and adaptable geometry reconstruction while maintaining computational efficiency. GLVD achieves state-of-the-art performance in single-view settings and remains highly competitive in multi-view scenarios, all while substantially reducing inference time.
format Preprint
id arxiv_https___arxiv_org_abs_2510_06046
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle GLVD: Guided Learned Vertex Descent
Rico, Pol Caselles
Noguer, Francesc Moreno
Computer Vision and Pattern Recognition
Artificial Intelligence
Existing 3D face modeling methods usually depend on 3D Morphable Models, which inherently constrain the representation capacity to fixed shape priors. Optimization-based approaches offer high-quality reconstructions but tend to be computationally expensive. In this work, we introduce GLVD, a hybrid method for 3D face reconstruction from few-shot images that extends Learned Vertex Descent (LVD) by integrating per-vertex neural field optimization with global structural guidance from dynamically predicted 3D keypoints. By incorporating relative spatial encoding, GLVD iteratively refines mesh vertices without requiring dense 3D supervision. This enables expressive and adaptable geometry reconstruction while maintaining computational efficiency. GLVD achieves state-of-the-art performance in single-view settings and remains highly competitive in multi-view scenarios, all while substantially reducing inference time.
title GLVD: Guided Learned Vertex Descent
topic Computer Vision and Pattern Recognition
Artificial Intelligence
url https://arxiv.org/abs/2510.06046