Controllable Audio-Visual Viewpoint Generation from 360° Spatial Information

Fuente: arXiv
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Hauptverfasser: Marinoni, Christian, Gramaccioni, Riccardo Fosco, Grassucci, Eleonora, Comminiello, Danilo
Format: Preprint
Veröffentlicht: 2025
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author Marinoni, Christian
Gramaccioni, Riccardo Fosco
Grassucci, Eleonora
Comminiello, Danilo
author_facet Marinoni, Christian
Gramaccioni, Riccardo Fosco
Grassucci, Eleonora
Comminiello, Danilo
contents The generation of sounding videos has seen significant advancements with the advent of diffusion models. However, existing methods often lack the fine-grained control needed to generate viewpoint-specific content from larger, immersive 360-degree environments. This limitation restricts the creation of audio-visual experiences that are aware of off-camera events. To the best of our knowledge, this is the first work to introduce a framework for controllable audio-visual generation, addressing this unexplored gap. Specifically, we propose a diffusion model by introducing a set of powerful conditioning signals derived from the full 360-degree space: a panoramic saliency map to identify regions of interest, a bounding-box-aware signed distance map to define the target viewpoint, and a descriptive caption of the entire scene. By integrating these controls, our model generates spatially-aware viewpoint videos and audios that are coherently influenced by the broader, unseen environmental context, introducing a strong controllability that is essential for realistic and immersive audio-visual generation. We show audiovisual examples proving the effectiveness of our framework.
format Preprint
id arxiv_https___arxiv_org_abs_2510_06060
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Controllable Audio-Visual Viewpoint Generation from 360° Spatial Information
Marinoni, Christian
Gramaccioni, Riccardo Fosco
Grassucci, Eleonora
Comminiello, Danilo
Multimedia
Artificial Intelligence
Computer Vision and Pattern Recognition
The generation of sounding videos has seen significant advancements with the advent of diffusion models. However, existing methods often lack the fine-grained control needed to generate viewpoint-specific content from larger, immersive 360-degree environments. This limitation restricts the creation of audio-visual experiences that are aware of off-camera events. To the best of our knowledge, this is the first work to introduce a framework for controllable audio-visual generation, addressing this unexplored gap. Specifically, we propose a diffusion model by introducing a set of powerful conditioning signals derived from the full 360-degree space: a panoramic saliency map to identify regions of interest, a bounding-box-aware signed distance map to define the target viewpoint, and a descriptive caption of the entire scene. By integrating these controls, our model generates spatially-aware viewpoint videos and audios that are coherently influenced by the broader, unseen environmental context, introducing a strong controllability that is essential for realistic and immersive audio-visual generation. We show audiovisual examples proving the effectiveness of our framework.
title Controllable Audio-Visual Viewpoint Generation from 360° Spatial Information
topic Multimedia
Artificial Intelligence
Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2510.06060