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Main Authors: Yenphraphai, Jiraphon, Mirzaei, Ashkan, Chen, Jianqi, Zou, Jiaxu, Tulyakov, Sergey, Yeh, Raymond A., Wonka, Peter, Wang, Chaoyang
Format: Preprint
Published: 2025
Subjects:
Online Access:https://arxiv.org/abs/2510.06208
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author Yenphraphai, Jiraphon
Mirzaei, Ashkan
Chen, Jianqi
Zou, Jiaxu
Tulyakov, Sergey
Yeh, Raymond A.
Wonka, Peter
Wang, Chaoyang
author_facet Yenphraphai, Jiraphon
Mirzaei, Ashkan
Chen, Jianqi
Zou, Jiaxu
Tulyakov, Sergey
Yeh, Raymond A.
Wonka, Peter
Wang, Chaoyang
contents Video-conditioned 4D shape generation aims to recover time-varying 3D geometry and view-consistent appearance directly from an input video. In this work, we introduce a native video-to-4D shape generation framework that synthesizes a single dynamic 3D representation end-to-end from the video. Our framework introduces three key components based on large-scale pre-trained 3D models: (i) a temporal attention that conditions generation on all frames while producing a time-indexed dynamic representation; (ii) a time-aware point sampling and 4D latent anchoring that promote temporally consistent geometry and texture; and (iii) noise sharing across frames to enhance temporal stability. Our method accurately captures non-rigid motion, volume changes, and even topological transitions without per-frame optimization. Across diverse in-the-wild videos, our method improves robustness and perceptual fidelity and reduces failure modes compared with the baselines.
format Preprint
id arxiv_https___arxiv_org_abs_2510_06208
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle ShapeGen4D: Towards High Quality 4D Shape Generation from Videos
Yenphraphai, Jiraphon
Mirzaei, Ashkan
Chen, Jianqi
Zou, Jiaxu
Tulyakov, Sergey
Yeh, Raymond A.
Wonka, Peter
Wang, Chaoyang
Computer Vision and Pattern Recognition
Video-conditioned 4D shape generation aims to recover time-varying 3D geometry and view-consistent appearance directly from an input video. In this work, we introduce a native video-to-4D shape generation framework that synthesizes a single dynamic 3D representation end-to-end from the video. Our framework introduces three key components based on large-scale pre-trained 3D models: (i) a temporal attention that conditions generation on all frames while producing a time-indexed dynamic representation; (ii) a time-aware point sampling and 4D latent anchoring that promote temporally consistent geometry and texture; and (iii) noise sharing across frames to enhance temporal stability. Our method accurately captures non-rigid motion, volume changes, and even topological transitions without per-frame optimization. Across diverse in-the-wild videos, our method improves robustness and perceptual fidelity and reduces failure modes compared with the baselines.
title ShapeGen4D: Towards High Quality 4D Shape Generation from Videos
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2510.06208