Distributed Algorithms for Multi-Agent Multi-Armed Bandits with Collision

Fuente: arXiv
Saved in:
Bibliographic Details
Main Authors: Zhou, Daoyuan, Wang, Xuchuang, Yang, Lin, Gao, Yang
Format: Preprint
Published: 2025
Subjects:
Online Access:
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866909831021985792
author Zhou, Daoyuan
Wang, Xuchuang
Yang, Lin
Gao, Yang
author_facet Zhou, Daoyuan
Wang, Xuchuang
Yang, Lin
Gao, Yang
contents We study the stochastic Multiplayer Multi-Armed Bandit (MMAB) problem, where multiple players select arms to maximize their cumulative rewards. Collisions occur when two or more players select the same arm, resulting in no reward, and are observed by the players involved. We consider a distributed setting without central coordination, where each player can only observe their own actions and collision feedback. We propose a distributed algorithm with an adaptive, efficient communication protocol. The algorithm achieves near-optimal group and individual regret, with a communication cost of only $\mathcal{O}(\log\log T)$. Our experiments demonstrate significant performance improvements over existing baselines. Compared to state-of-the-art (SOTA) methods, our approach achieves a notable reduction in individual regret. Finally, we extend our approach to a periodic asynchronous setting, proving the lower bound for this problem and presenting an algorithm that achieves logarithmic regret.
format Preprint
id arxiv_https___arxiv_org_abs_2510_06683
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Distributed Algorithms for Multi-Agent Multi-Armed Bandits with Collision
Zhou, Daoyuan
Wang, Xuchuang
Yang, Lin
Gao, Yang
Machine Learning
We study the stochastic Multiplayer Multi-Armed Bandit (MMAB) problem, where multiple players select arms to maximize their cumulative rewards. Collisions occur when two or more players select the same arm, resulting in no reward, and are observed by the players involved. We consider a distributed setting without central coordination, where each player can only observe their own actions and collision feedback. We propose a distributed algorithm with an adaptive, efficient communication protocol. The algorithm achieves near-optimal group and individual regret, with a communication cost of only $\mathcal{O}(\log\log T)$. Our experiments demonstrate significant performance improvements over existing baselines. Compared to state-of-the-art (SOTA) methods, our approach achieves a notable reduction in individual regret. Finally, we extend our approach to a periodic asynchronous setting, proving the lower bound for this problem and presenting an algorithm that achieves logarithmic regret.
title Distributed Algorithms for Multi-Agent Multi-Armed Bandits with Collision
topic Machine Learning
url https://arxiv.org/abs/2510.06683