Capture and Interact: Rapid 3D Object Acquisition and Rendering with Gaussian Splatting in Unity

Fuente: arXiv
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Autori principali: Shukhratov, Islomjon, Gorinsky, Sergey
Natura: Preprint
Pubblicazione: 2025
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author Shukhratov, Islomjon
Gorinsky, Sergey
author_facet Shukhratov, Islomjon
Gorinsky, Sergey
contents Capturing and rendering three-dimensional (3D) objects in real time remain a significant challenge, yet hold substantial potential for applications in augmented reality, digital twin systems, remote collaboration and prototyping. We present an end-to-end pipeline that leverages 3D Gaussian Splatting (3D GS) to enable rapid acquisition and interactive rendering of real-world objects using a mobile device, cloud processing and a local computer. Users scan an object with a smartphone video, upload it for automated 3D reconstruction, and visualize it interactively in Unity at an average of 150 frames per second (fps) on a laptop. The system integrates mobile capture, cloud-based 3D GS and Unity rendering to support real-time telepresence. Our experiments show that the pipeline processes scans in approximately 10 minutes on a graphics processing unit (GPU) achieving real-time rendering on the laptop.
format Preprint
id arxiv_https___arxiv_org_abs_2510_06802
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Capture and Interact: Rapid 3D Object Acquisition and Rendering with Gaussian Splatting in Unity
Shukhratov, Islomjon
Gorinsky, Sergey
Graphics
Computer Vision and Pattern Recognition
Capturing and rendering three-dimensional (3D) objects in real time remain a significant challenge, yet hold substantial potential for applications in augmented reality, digital twin systems, remote collaboration and prototyping. We present an end-to-end pipeline that leverages 3D Gaussian Splatting (3D GS) to enable rapid acquisition and interactive rendering of real-world objects using a mobile device, cloud processing and a local computer. Users scan an object with a smartphone video, upload it for automated 3D reconstruction, and visualize it interactively in Unity at an average of 150 frames per second (fps) on a laptop. The system integrates mobile capture, cloud-based 3D GS and Unity rendering to support real-time telepresence. Our experiments show that the pipeline processes scans in approximately 10 minutes on a graphics processing unit (GPU) achieving real-time rendering on the laptop.
title Capture and Interact: Rapid 3D Object Acquisition and Rendering with Gaussian Splatting in Unity
topic Graphics
Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2510.06802