Capture and Interact: Rapid 3D Object Acquisition and Rendering with Gaussian Splatting in Unity
Fuente:
arXiv
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| Autori principali: | , |
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| Natura: | Preprint |
| Pubblicazione: |
2025
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| _version_ | 1866908581213765632 |
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| author | Shukhratov, Islomjon Gorinsky, Sergey |
| author_facet | Shukhratov, Islomjon Gorinsky, Sergey |
| contents | Capturing and rendering three-dimensional (3D) objects in real time remain a significant challenge, yet hold substantial potential for applications in augmented reality, digital twin systems, remote collaboration and prototyping. We present an end-to-end pipeline that leverages 3D Gaussian Splatting (3D GS) to enable rapid acquisition and interactive rendering of real-world objects using a mobile device, cloud processing and a local computer. Users scan an object with a smartphone video, upload it for automated 3D reconstruction, and visualize it interactively in Unity at an average of 150 frames per second (fps) on a laptop. The system integrates mobile capture, cloud-based 3D GS and Unity rendering to support real-time telepresence. Our experiments show that the pipeline processes scans in approximately 10 minutes on a graphics processing unit (GPU) achieving real-time rendering on the laptop. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2510_06802 |
| institution | arXiv |
| publishDate | 2025 |
| record_format | arxiv |
| spellingShingle | Capture and Interact: Rapid 3D Object Acquisition and Rendering with Gaussian Splatting in Unity Shukhratov, Islomjon Gorinsky, Sergey Graphics Computer Vision and Pattern Recognition Capturing and rendering three-dimensional (3D) objects in real time remain a significant challenge, yet hold substantial potential for applications in augmented reality, digital twin systems, remote collaboration and prototyping. We present an end-to-end pipeline that leverages 3D Gaussian Splatting (3D GS) to enable rapid acquisition and interactive rendering of real-world objects using a mobile device, cloud processing and a local computer. Users scan an object with a smartphone video, upload it for automated 3D reconstruction, and visualize it interactively in Unity at an average of 150 frames per second (fps) on a laptop. The system integrates mobile capture, cloud-based 3D GS and Unity rendering to support real-time telepresence. Our experiments show that the pipeline processes scans in approximately 10 minutes on a graphics processing unit (GPU) achieving real-time rendering on the laptop. |
| title | Capture and Interact: Rapid 3D Object Acquisition and Rendering with Gaussian Splatting in Unity |
| topic | Graphics Computer Vision and Pattern Recognition |
| url | https://arxiv.org/abs/2510.06802 |