Exploring the Feasibility of Gaze-Based Navigation Across Path Types

Fuente: arXiv
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Main Authors: Zhang, Yichuan, Zhang, Liangyuting, Hu, Xuning, Yue, Yong, Liang, Hai-Ning
Format: Preprint
Published: 2025
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author Zhang, Yichuan
Zhang, Liangyuting
Hu, Xuning
Yue, Yong
Liang, Hai-Ning
author_facet Zhang, Yichuan
Zhang, Liangyuting
Hu, Xuning
Yue, Yong
Liang, Hai-Ning
contents Gaze input, as a modality inherently conveying user intent, offers intuitive and immersive experiences in extended reality (XR). With eye-tracking now being a standard feature in modern XR headsets, gaze has been extensively applied to tasks such as selection, text entry, and object manipulation. However, gaze based navigation despite being a fundamental interaction task remains largely underexplored. In particular, little is known about which path types are well suited for gaze navigation and under what conditions it performs effectively. To bridge this gap, we conducted a controlled user study evaluating gaze-based navigation across three representative path types: linear, narrowing, and circular. Our findings reveal distinct performance characteristics and parameter ranges for each path type, offering design insights and practical guidelines for future gaze-driven navigation systems in XR.
format Preprint
id arxiv_https___arxiv_org_abs_2510_07184
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Exploring the Feasibility of Gaze-Based Navigation Across Path Types
Zhang, Yichuan
Zhang, Liangyuting
Hu, Xuning
Yue, Yong
Liang, Hai-Ning
Human-Computer Interaction
Gaze input, as a modality inherently conveying user intent, offers intuitive and immersive experiences in extended reality (XR). With eye-tracking now being a standard feature in modern XR headsets, gaze has been extensively applied to tasks such as selection, text entry, and object manipulation. However, gaze based navigation despite being a fundamental interaction task remains largely underexplored. In particular, little is known about which path types are well suited for gaze navigation and under what conditions it performs effectively. To bridge this gap, we conducted a controlled user study evaluating gaze-based navigation across three representative path types: linear, narrowing, and circular. Our findings reveal distinct performance characteristics and parameter ranges for each path type, offering design insights and practical guidelines for future gaze-driven navigation systems in XR.
title Exploring the Feasibility of Gaze-Based Navigation Across Path Types
topic Human-Computer Interaction
url https://arxiv.org/abs/2510.07184