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Auteurs principaux: Victor, Victor, Krisanty, Tania, McGinity, Matthew, Gumhold, Stefan, Aßmann, Uwe
Format: Preprint
Publié: 2025
Sujets:
Accès en ligne:https://arxiv.org/abs/2510.07609
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author Victor, Victor
Krisanty, Tania
McGinity, Matthew
Gumhold, Stefan
Aßmann, Uwe
author_facet Victor, Victor
Krisanty, Tania
McGinity, Matthew
Gumhold, Stefan
Aßmann, Uwe
contents As the markets for unmanned aerial vehicles (UAVs) and mixed reality (MR) headsets continue to grow, recent research has increasingly explored their integration, which enables more intuitive, immersive, and situationally aware control systems. We present IGUANA, an MR-based immersive guidance, navigation, and control system for consumer UAVs. IGUANA introduces three key elements beyond conventional control interfaces: (1) a 3D terrain map interface with draggable waypoint markers and live camera preview for high-level control, (2) a novel spatial control metaphor that uses a virtual ball as a physical analogy for low-level control, and (3) a spatial overlay that helps track the UAV when it is not visible with the naked eye or visual line of sight is interrupted. We conducted a user study to evaluate our design, both quantitatively and qualitatively, and found that (1) the 3D map interface is intuitive and easy to use, relieving users from manual control and suggesting improved accuracy and consistency with lower perceived workload relative to conventional dual-stick controller, (2) the virtual ball interface is intuitive but limited by the lack of physical feedback, and (3) the spatial overlay is very useful in enhancing the users' situational awareness.
format Preprint
id arxiv_https___arxiv_org_abs_2510_07609
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle IGUANA: Immersive Guidance, Navigation, and Control for Consumer UAV
Victor, Victor
Krisanty, Tania
McGinity, Matthew
Gumhold, Stefan
Aßmann, Uwe
Human-Computer Interaction
Robotics
As the markets for unmanned aerial vehicles (UAVs) and mixed reality (MR) headsets continue to grow, recent research has increasingly explored their integration, which enables more intuitive, immersive, and situationally aware control systems. We present IGUANA, an MR-based immersive guidance, navigation, and control system for consumer UAVs. IGUANA introduces three key elements beyond conventional control interfaces: (1) a 3D terrain map interface with draggable waypoint markers and live camera preview for high-level control, (2) a novel spatial control metaphor that uses a virtual ball as a physical analogy for low-level control, and (3) a spatial overlay that helps track the UAV when it is not visible with the naked eye or visual line of sight is interrupted. We conducted a user study to evaluate our design, both quantitatively and qualitatively, and found that (1) the 3D map interface is intuitive and easy to use, relieving users from manual control and suggesting improved accuracy and consistency with lower perceived workload relative to conventional dual-stick controller, (2) the virtual ball interface is intuitive but limited by the lack of physical feedback, and (3) the spatial overlay is very useful in enhancing the users' situational awareness.
title IGUANA: Immersive Guidance, Navigation, and Control for Consumer UAV
topic Human-Computer Interaction
Robotics
url https://arxiv.org/abs/2510.07609