DexMan: Learning Bimanual Dexterous Manipulation from Human and Generated Videos

Fuente: arXiv
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Autori principali: Hsieh, Jhen, Tu, Kuan-Hsun, Hung, Kuo-Han, Ke, Tsung-Wei
Natura: Preprint
Pubblicazione: 2025
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author Hsieh, Jhen
Tu, Kuan-Hsun
Hung, Kuo-Han
Ke, Tsung-Wei
author_facet Hsieh, Jhen
Tu, Kuan-Hsun
Hung, Kuo-Han
Ke, Tsung-Wei
contents We present DexMan, an automated framework that converts human visual demonstrations into bimanual dexterous manipulation skills for humanoid robots in simulation. Operating directly on third-person videos of humans manipulating rigid objects, DexMan eliminates the need for camera calibration, depth sensors, scanned 3D object assets, or ground-truth hand and object motion annotations. Unlike prior approaches that consider only simplified floating hands, it directly controls a humanoid robot and leverages novel contact-based rewards to improve policy learning from noisy hand-object poses estimated from in-the-wild videos. DexMan achieves state-of-the-art performance in object pose estimation on the TACO benchmark, with absolute gains of 0.08 and 0.12 in ADD-S and VSD. Meanwhile, its reinforcement learning policy surpasses previous methods by 19% in success rate on OakInk-v2. Furthermore, DexMan can generate skills from both real and synthetic videos, without the need for manual data collection and costly motion capture, and enabling the creation of large-scale, diverse datasets for training generalist dexterous manipulation.
format Preprint
id arxiv_https___arxiv_org_abs_2510_08475
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle DexMan: Learning Bimanual Dexterous Manipulation from Human and Generated Videos
Hsieh, Jhen
Tu, Kuan-Hsun
Hung, Kuo-Han
Ke, Tsung-Wei
Robotics
Computer Vision and Pattern Recognition
Machine Learning
We present DexMan, an automated framework that converts human visual demonstrations into bimanual dexterous manipulation skills for humanoid robots in simulation. Operating directly on third-person videos of humans manipulating rigid objects, DexMan eliminates the need for camera calibration, depth sensors, scanned 3D object assets, or ground-truth hand and object motion annotations. Unlike prior approaches that consider only simplified floating hands, it directly controls a humanoid robot and leverages novel contact-based rewards to improve policy learning from noisy hand-object poses estimated from in-the-wild videos. DexMan achieves state-of-the-art performance in object pose estimation on the TACO benchmark, with absolute gains of 0.08 and 0.12 in ADD-S and VSD. Meanwhile, its reinforcement learning policy surpasses previous methods by 19% in success rate on OakInk-v2. Furthermore, DexMan can generate skills from both real and synthetic videos, without the need for manual data collection and costly motion capture, and enabling the creation of large-scale, diverse datasets for training generalist dexterous manipulation.
title DexMan: Learning Bimanual Dexterous Manipulation from Human and Generated Videos
topic Robotics
Computer Vision and Pattern Recognition
Machine Learning
url https://arxiv.org/abs/2510.08475