Splat the Net: Radiance Fields with Splattable Neural Primitives

Fuente: arXiv
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Autori principali: Zhou, Xilong, Nguyen, Bao-Huy, Magne, Loïc, Golyanik, Vladislav, Leimkühler, Thomas, Theobalt, Christian
Natura: Preprint
Pubblicazione: 2025
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author Zhou, Xilong
Nguyen, Bao-Huy
Magne, Loïc
Golyanik, Vladislav
Leimkühler, Thomas
Theobalt, Christian
author_facet Zhou, Xilong
Nguyen, Bao-Huy
Magne, Loïc
Golyanik, Vladislav
Leimkühler, Thomas
Theobalt, Christian
contents Radiance fields have emerged as a predominant representation for modeling 3D scene appearance. Neural formulations such as Neural Radiance Fields provide high expressivity but require costly ray marching for rendering, whereas primitive-based methods such as 3D Gaussian Splatting offer real-time efficiency through splatting, yet at the expense of representational power. Inspired by advances in both these directions, we introduce splattable neural primitives, a new volumetric representation that reconciles the expressivity of neural models with the efficiency of primitive-based splatting. Each primitive encodes a bounded neural density field parameterized by a shallow neural network. Our formulation admits an exact analytical solution for line integrals, enabling efficient computation of perspectively accurate splatting kernels. As a result, our representation supports integration along view rays without the need for costly ray marching. The primitives flexibly adapt to scene geometry and, being larger than prior analytic primitives, reduce the number required per scene. On novel-view synthesis benchmarks, our approach matches the quality and speed of 3D Gaussian Splatting while using $10\times$ fewer primitives and $6\times$ fewer parameters. These advantages arise directly from the representation itself, without reliance on complex control or adaptation frameworks. The project page is https://vcai.mpi-inf.mpg.de/projects/SplatNet/.
format Preprint
id arxiv_https___arxiv_org_abs_2510_08491
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Splat the Net: Radiance Fields with Splattable Neural Primitives
Zhou, Xilong
Nguyen, Bao-Huy
Magne, Loïc
Golyanik, Vladislav
Leimkühler, Thomas
Theobalt, Christian
Graphics
Computer Vision and Pattern Recognition
Radiance fields have emerged as a predominant representation for modeling 3D scene appearance. Neural formulations such as Neural Radiance Fields provide high expressivity but require costly ray marching for rendering, whereas primitive-based methods such as 3D Gaussian Splatting offer real-time efficiency through splatting, yet at the expense of representational power. Inspired by advances in both these directions, we introduce splattable neural primitives, a new volumetric representation that reconciles the expressivity of neural models with the efficiency of primitive-based splatting. Each primitive encodes a bounded neural density field parameterized by a shallow neural network. Our formulation admits an exact analytical solution for line integrals, enabling efficient computation of perspectively accurate splatting kernels. As a result, our representation supports integration along view rays without the need for costly ray marching. The primitives flexibly adapt to scene geometry and, being larger than prior analytic primitives, reduce the number required per scene. On novel-view synthesis benchmarks, our approach matches the quality and speed of 3D Gaussian Splatting while using $10\times$ fewer primitives and $6\times$ fewer parameters. These advantages arise directly from the representation itself, without reliance on complex control or adaptation frameworks. The project page is https://vcai.mpi-inf.mpg.de/projects/SplatNet/.
title Splat the Net: Radiance Fields with Splattable Neural Primitives
topic Graphics
Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2510.08491