ReSplat: Learning Recurrent Gaussian Splatting

Fuente: arXiv
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Autores principales: Xu, Haofei, Barath, Daniel, Geiger, Andreas, Pollefeys, Marc
Formato: Preprint
Publicado: 2025
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author Xu, Haofei
Barath, Daniel
Geiger, Andreas
Pollefeys, Marc
author_facet Xu, Haofei
Barath, Daniel
Geiger, Andreas
Pollefeys, Marc
contents While existing feed-forward Gaussian splatting models offer computational efficiency and can generalize to sparse view settings, their performance is fundamentally constrained by relying on a single forward pass for inference. We propose ReSplat, a feed-forward recurrent Gaussian splatting model that iteratively refines 3D Gaussians without explicitly computing gradients. Our key insight is that the Gaussian splatting rendering error serves as a rich feedback signal, guiding the recurrent network to learn effective Gaussian updates. This feedback signal naturally adapts to unseen data distributions at test time, enabling robust generalization across datasets, view counts, and image resolutions. To initialize the recurrent process, we introduce a compact reconstruction model that operates in a $16 \times$ subsampled space, producing $16 \times$ fewer Gaussians than previous per-pixel Gaussian models. This substantially reduces computational overhead and allows for efficient Gaussian updates. Extensive experiments across varying number of input views (2, 8, 16, 32), resolutions ($256 \times 256$ to $540 \times 960$), and datasets (DL3DV, RealEstate10K, and ACID) demonstrate that our method achieves state-of-the-art performance while significantly reducing the number of Gaussians and improving the rendering speed. Our project page is at https://haofeixu.github.io/resplat/.
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spellingShingle ReSplat: Learning Recurrent Gaussian Splatting
Xu, Haofei
Barath, Daniel
Geiger, Andreas
Pollefeys, Marc
Computer Vision and Pattern Recognition
While existing feed-forward Gaussian splatting models offer computational efficiency and can generalize to sparse view settings, their performance is fundamentally constrained by relying on a single forward pass for inference. We propose ReSplat, a feed-forward recurrent Gaussian splatting model that iteratively refines 3D Gaussians without explicitly computing gradients. Our key insight is that the Gaussian splatting rendering error serves as a rich feedback signal, guiding the recurrent network to learn effective Gaussian updates. This feedback signal naturally adapts to unseen data distributions at test time, enabling robust generalization across datasets, view counts, and image resolutions. To initialize the recurrent process, we introduce a compact reconstruction model that operates in a $16 \times$ subsampled space, producing $16 \times$ fewer Gaussians than previous per-pixel Gaussian models. This substantially reduces computational overhead and allows for efficient Gaussian updates. Extensive experiments across varying number of input views (2, 8, 16, 32), resolutions ($256 \times 256$ to $540 \times 960$), and datasets (DL3DV, RealEstate10K, and ACID) demonstrate that our method achieves state-of-the-art performance while significantly reducing the number of Gaussians and improving the rendering speed. Our project page is at https://haofeixu.github.io/resplat/.
title ReSplat: Learning Recurrent Gaussian Splatting
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2510.08575