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| Autori principali: | , , , |
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| Natura: | Preprint |
| Pubblicazione: |
2025
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| Soggetti: | |
| Accesso online: | https://arxiv.org/abs/2510.09081 |
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| _version_ | 1866911442902450176 |
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| author | Kraaijeveld, Bram Jalba, Andrei C. Vilanova, Anna Chamberland, Maxime |
| author_facet | Kraaijeveld, Bram Jalba, Andrei C. Vilanova, Anna Chamberland, Maxime |
| contents | Real-time rendering of dynamic line sets is relevant in many visualization tasks, including unsteady flow visualization and interactive white matter reconstruction from Magnetic Resonance Imaging. High-quality global illumination and transparency are important for conveying the spatial structure of dense line sets, yet remain difficult to achieve at interactive rates. We propose an efficient voxel-based ray-tracing framework for rendering large dynamic line sets with ambient occlusion and ground-truth transparency. We introduce a voxelization algorithm that supports efficient on-the-fly construction of acceleration structures for both voxel cone tracing and ray tracing. To further reduce per-frame preprocessing cost, we propose a voxel-based culling method that restricts acceleration structure construction to camera-visible voxels. Together, these contributions enable real-time rendering of large-scale dynamic line sets with high quality and physically accurate transparency. We demonstrate that our method outperforms the state of the art in quality and performance when rendering (semi-)opaque dynamic line sets. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2510_09081 |
| institution | arXiv |
| publishDate | 2025 |
| record_format | arxiv |
| spellingShingle | Real-Time Rendering of Dynamic Line Sets using Voxel Ray Tracing Kraaijeveld, Bram Jalba, Andrei C. Vilanova, Anna Chamberland, Maxime Graphics Real-time rendering of dynamic line sets is relevant in many visualization tasks, including unsteady flow visualization and interactive white matter reconstruction from Magnetic Resonance Imaging. High-quality global illumination and transparency are important for conveying the spatial structure of dense line sets, yet remain difficult to achieve at interactive rates. We propose an efficient voxel-based ray-tracing framework for rendering large dynamic line sets with ambient occlusion and ground-truth transparency. We introduce a voxelization algorithm that supports efficient on-the-fly construction of acceleration structures for both voxel cone tracing and ray tracing. To further reduce per-frame preprocessing cost, we propose a voxel-based culling method that restricts acceleration structure construction to camera-visible voxels. Together, these contributions enable real-time rendering of large-scale dynamic line sets with high quality and physically accurate transparency. We demonstrate that our method outperforms the state of the art in quality and performance when rendering (semi-)opaque dynamic line sets. |
| title | Real-Time Rendering of Dynamic Line Sets using Voxel Ray Tracing |
| topic | Graphics |
| url | https://arxiv.org/abs/2510.09081 |