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Autori principali: Kraaijeveld, Bram, Jalba, Andrei C., Vilanova, Anna, Chamberland, Maxime
Natura: Preprint
Pubblicazione: 2025
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Accesso online:https://arxiv.org/abs/2510.09081
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author Kraaijeveld, Bram
Jalba, Andrei C.
Vilanova, Anna
Chamberland, Maxime
author_facet Kraaijeveld, Bram
Jalba, Andrei C.
Vilanova, Anna
Chamberland, Maxime
contents Real-time rendering of dynamic line sets is relevant in many visualization tasks, including unsteady flow visualization and interactive white matter reconstruction from Magnetic Resonance Imaging. High-quality global illumination and transparency are important for conveying the spatial structure of dense line sets, yet remain difficult to achieve at interactive rates. We propose an efficient voxel-based ray-tracing framework for rendering large dynamic line sets with ambient occlusion and ground-truth transparency. We introduce a voxelization algorithm that supports efficient on-the-fly construction of acceleration structures for both voxel cone tracing and ray tracing. To further reduce per-frame preprocessing cost, we propose a voxel-based culling method that restricts acceleration structure construction to camera-visible voxels. Together, these contributions enable real-time rendering of large-scale dynamic line sets with high quality and physically accurate transparency. We demonstrate that our method outperforms the state of the art in quality and performance when rendering (semi-)opaque dynamic line sets.
format Preprint
id arxiv_https___arxiv_org_abs_2510_09081
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Real-Time Rendering of Dynamic Line Sets using Voxel Ray Tracing
Kraaijeveld, Bram
Jalba, Andrei C.
Vilanova, Anna
Chamberland, Maxime
Graphics
Real-time rendering of dynamic line sets is relevant in many visualization tasks, including unsteady flow visualization and interactive white matter reconstruction from Magnetic Resonance Imaging. High-quality global illumination and transparency are important for conveying the spatial structure of dense line sets, yet remain difficult to achieve at interactive rates. We propose an efficient voxel-based ray-tracing framework for rendering large dynamic line sets with ambient occlusion and ground-truth transparency. We introduce a voxelization algorithm that supports efficient on-the-fly construction of acceleration structures for both voxel cone tracing and ray tracing. To further reduce per-frame preprocessing cost, we propose a voxel-based culling method that restricts acceleration structure construction to camera-visible voxels. Together, these contributions enable real-time rendering of large-scale dynamic line sets with high quality and physically accurate transparency. We demonstrate that our method outperforms the state of the art in quality and performance when rendering (semi-)opaque dynamic line sets.
title Real-Time Rendering of Dynamic Line Sets using Voxel Ray Tracing
topic Graphics
url https://arxiv.org/abs/2510.09081