Online Video Depth Anything: Temporally-Consistent Depth Prediction with Low Memory Consumption

Fuente: arXiv
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Auteurs principaux: Feiden, Johann-Friedrich, Küchler, Tim, Zavadski, Denis, Savchynskyy, Bogdan, Rother, Carsten
Format: Preprint
Publié: 2025
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author Feiden, Johann-Friedrich
Küchler, Tim
Zavadski, Denis
Savchynskyy, Bogdan
Rother, Carsten
author_facet Feiden, Johann-Friedrich
Küchler, Tim
Zavadski, Denis
Savchynskyy, Bogdan
Rother, Carsten
contents Depth estimation from monocular video has become a key component of many real-world computer vision systems. Recently, Video Depth Anything (VDA) has demonstrated strong performance on long video sequences. However, it relies on batch-processing which prohibits its use in an online setting. In this work, we overcome this limitation and introduce online VDA (oVDA). The key innovation is to employ techniques from Large Language Models (LLMs), namely, caching latent features during inference and masking frames at training. Our oVDA method outperforms all competing online video depth estimation methods in both accuracy and VRAM usage. Low VRAM usage is particularly important for deployment on edge devices. We demonstrate that oVDA runs at 42 FPS on an NVIDIA A100 and at 20 FPS on an NVIDIA Jetson edge device. We will release both, code and compilation scripts, making oVDA easy to deploy on low-power hardware.
format Preprint
id arxiv_https___arxiv_org_abs_2510_09182
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Online Video Depth Anything: Temporally-Consistent Depth Prediction with Low Memory Consumption
Feiden, Johann-Friedrich
Küchler, Tim
Zavadski, Denis
Savchynskyy, Bogdan
Rother, Carsten
Computer Vision and Pattern Recognition
Depth estimation from monocular video has become a key component of many real-world computer vision systems. Recently, Video Depth Anything (VDA) has demonstrated strong performance on long video sequences. However, it relies on batch-processing which prohibits its use in an online setting. In this work, we overcome this limitation and introduce online VDA (oVDA). The key innovation is to employ techniques from Large Language Models (LLMs), namely, caching latent features during inference and masking frames at training. Our oVDA method outperforms all competing online video depth estimation methods in both accuracy and VRAM usage. Low VRAM usage is particularly important for deployment on edge devices. We demonstrate that oVDA runs at 42 FPS on an NVIDIA A100 and at 20 FPS on an NVIDIA Jetson edge device. We will release both, code and compilation scripts, making oVDA easy to deploy on low-power hardware.
title Online Video Depth Anything: Temporally-Consistent Depth Prediction with Low Memory Consumption
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2510.09182