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Main Authors: Pintani, Deborah, Caputo, Ariel, Lewis, Noah, Stamminger, Marc, Pellacini, Fabio, Giachetti, Andrea
Format: Preprint
Published: 2025
Subjects:
Online Access:https://arxiv.org/abs/2510.09489
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author Pintani, Deborah
Caputo, Ariel
Lewis, Noah
Stamminger, Marc
Pellacini, Fabio
Giachetti, Andrea
author_facet Pintani, Deborah
Caputo, Ariel
Lewis, Noah
Stamminger, Marc
Pellacini, Fabio
Giachetti, Andrea
contents Outdoor scene reconstruction remains challenging due to the stark contrast between well-textured, nearby regions and distant backgrounds dominated by low detail, uneven illumination, and sky effects. We introduce a two-stage Gaussian Splatting framework that explicitly separates and optimizes these regions, yielding higher-fidelity novel view synthesis. In stage one, background primitives are initialized within a spherical shell and optimized using a loss that combines a background-only photometric term with two geometric regularizers: one constraining Gaussians to remain inside the shell, and another aligning them with local tangential planes. In stage two, foreground Gaussians are initialized from a Structure-from-Motion reconstruction, added and refined using the standard rendering loss, while the background set remains fixed but contributes to the final image formation. Experiments on diverse outdoor datasets show that our method reduces background artifacts and improves perceptual quality compared to state-of-the-art baselines. Moreover, the explicit background separation enables automatic, object-free environment map estimation, opening new possibilities for photorealistic outdoor rendering and mixed-reality applications.
format Preprint
id arxiv_https___arxiv_org_abs_2510_09489
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Two-Stage Gaussian Splatting Optimization for Outdoor Scene Reconstruction
Pintani, Deborah
Caputo, Ariel
Lewis, Noah
Stamminger, Marc
Pellacini, Fabio
Giachetti, Andrea
Graphics
Outdoor scene reconstruction remains challenging due to the stark contrast between well-textured, nearby regions and distant backgrounds dominated by low detail, uneven illumination, and sky effects. We introduce a two-stage Gaussian Splatting framework that explicitly separates and optimizes these regions, yielding higher-fidelity novel view synthesis. In stage one, background primitives are initialized within a spherical shell and optimized using a loss that combines a background-only photometric term with two geometric regularizers: one constraining Gaussians to remain inside the shell, and another aligning them with local tangential planes. In stage two, foreground Gaussians are initialized from a Structure-from-Motion reconstruction, added and refined using the standard rendering loss, while the background set remains fixed but contributes to the final image formation. Experiments on diverse outdoor datasets show that our method reduces background artifacts and improves perceptual quality compared to state-of-the-art baselines. Moreover, the explicit background separation enables automatic, object-free environment map estimation, opening new possibilities for photorealistic outdoor rendering and mixed-reality applications.
title Two-Stage Gaussian Splatting Optimization for Outdoor Scene Reconstruction
topic Graphics
url https://arxiv.org/abs/2510.09489