Differential Analysis of Pseudo Haptic Feedback: Novel Comparative Study of Visual and Auditory Cue Integration for Psychophysical Evaluation

Fuente: arXiv
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Main Authors: Gautam, Nishant, Sharma, Somya, Corcoran, Peter, Althoefer, Kaspar
Format: Preprint
Published: 2025
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author Gautam, Nishant
Sharma, Somya
Corcoran, Peter
Althoefer, Kaspar
author_facet Gautam, Nishant
Sharma, Somya
Corcoran, Peter
Althoefer, Kaspar
contents Pseudo-haptics exploit carefully crafted visual or auditory cues to trick the brain into "feeling" forces that are never physically applied, offering a low-cost alternative to traditional haptic hardware. Here, we present a comparative psychophysical study that quantifies how visual and auditory stimuli combine to evoke pseudo-haptic pressure sensations on a commodity tablet. Using a Unity-based Rollball game, participants (n = 4) guided a virtual ball across three textured terrains while their finger forces were captured in real time with a Robotous RFT40 force-torque sensor. Each terrain was paired with a distinct rolling-sound profile spanning 440 Hz - 4.7 kHz, 440 Hz - 13.1 kHz, or 440 Hz - 8.9 kHz; crevice collisions triggered additional "knocking" bursts to heighten realism. Average tactile forces increased systematically with cue intensity: 0.40 N, 0.79 N and 0.88 N for visual-only trials and 0.41 N, 0.81 N and 0.90 N for audio-only trials on Terrains 1-3, respectively. Higher audio frequencies and denser visual textures both elicited stronger muscle activation, and their combination further reduced the force needed to perceive surface changes, confirming multisensory integration. These results demonstrate that consumer-grade isometric devices can reliably induce and measure graded pseudo-haptic feedback without specialized actuators, opening a path toward affordable rehabilitation tools, training simulators and assistive interfaces.
format Preprint
id arxiv_https___arxiv_org_abs_2510_09570
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Differential Analysis of Pseudo Haptic Feedback: Novel Comparative Study of Visual and Auditory Cue Integration for Psychophysical Evaluation
Gautam, Nishant
Sharma, Somya
Corcoran, Peter
Althoefer, Kaspar
Human-Computer Interaction
Graphics
Neural and Evolutionary Computing
Robotics
Medical Physics
Pseudo-haptics exploit carefully crafted visual or auditory cues to trick the brain into "feeling" forces that are never physically applied, offering a low-cost alternative to traditional haptic hardware. Here, we present a comparative psychophysical study that quantifies how visual and auditory stimuli combine to evoke pseudo-haptic pressure sensations on a commodity tablet. Using a Unity-based Rollball game, participants (n = 4) guided a virtual ball across three textured terrains while their finger forces were captured in real time with a Robotous RFT40 force-torque sensor. Each terrain was paired with a distinct rolling-sound profile spanning 440 Hz - 4.7 kHz, 440 Hz - 13.1 kHz, or 440 Hz - 8.9 kHz; crevice collisions triggered additional "knocking" bursts to heighten realism. Average tactile forces increased systematically with cue intensity: 0.40 N, 0.79 N and 0.88 N for visual-only trials and 0.41 N, 0.81 N and 0.90 N for audio-only trials on Terrains 1-3, respectively. Higher audio frequencies and denser visual textures both elicited stronger muscle activation, and their combination further reduced the force needed to perceive surface changes, confirming multisensory integration. These results demonstrate that consumer-grade isometric devices can reliably induce and measure graded pseudo-haptic feedback without specialized actuators, opening a path toward affordable rehabilitation tools, training simulators and assistive interfaces.
title Differential Analysis of Pseudo Haptic Feedback: Novel Comparative Study of Visual and Auditory Cue Integration for Psychophysical Evaluation
topic Human-Computer Interaction
Graphics
Neural and Evolutionary Computing
Robotics
Medical Physics
url https://arxiv.org/abs/2510.09570