Combining Blotto Networks and Voter Models to Simulate Voter Behavior in Response to Competitive Election Spending

Fuente: arXiv
Salvato in:
Dettagli Bibliografici
Autore principale: Jerome, Renee
Natura: Preprint
Pubblicazione: 2025
Soggetti:
Accesso online:
Tags: Aggiungi Tag
Nessun Tag, puoi essere il primo ad aggiungerne!!
_version_ 1866912642323447808
author Jerome, Renee
author_facet Jerome, Renee
contents In the past, the Voter Model has been explicitly used to model the impact of propaganda on a dynamic, interconnected population, and certain factors have been identified that influence the behavior of voters when under outside influence. The Blotto Game has also been explicitly used to study information wars between two opposing parties, whether in regards to a political issue or advertising war. Both the graph theory behind the Voter Model and the game theory aspects of the Blotto Game are relevant to the behavior of voters or consumers when they are under the influence of competing propaganda campaigns, and for this reason both are useful to understand the most effective spending strategy. In this project, we seek to combine the two problems into a Voter-Blotto Game and examine what components of the graph most effect its value in the eyes of the competing players.
format Preprint
id arxiv_https___arxiv_org_abs_2510_09697
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Combining Blotto Networks and Voter Models to Simulate Voter Behavior in Response to Competitive Election Spending
Jerome, Renee
Physics and Society
Social and Information Networks
In the past, the Voter Model has been explicitly used to model the impact of propaganda on a dynamic, interconnected population, and certain factors have been identified that influence the behavior of voters when under outside influence. The Blotto Game has also been explicitly used to study information wars between two opposing parties, whether in regards to a political issue or advertising war. Both the graph theory behind the Voter Model and the game theory aspects of the Blotto Game are relevant to the behavior of voters or consumers when they are under the influence of competing propaganda campaigns, and for this reason both are useful to understand the most effective spending strategy. In this project, we seek to combine the two problems into a Voter-Blotto Game and examine what components of the graph most effect its value in the eyes of the competing players.
title Combining Blotto Networks and Voter Models to Simulate Voter Behavior in Response to Competitive Election Spending
topic Physics and Society
Social and Information Networks
url https://arxiv.org/abs/2510.09697