BrainForm: a Serious Game for BCI Training and Data Collection

Fuente: arXiv
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Autores principales: Romani, Michele, Zanoni, Devis, Farella, Elisabetta, Turchet, Luca
Formato: Preprint
Publicado: 2025
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author Romani, Michele
Zanoni, Devis
Farella, Elisabetta
Turchet, Luca
author_facet Romani, Michele
Zanoni, Devis
Farella, Elisabetta
Turchet, Luca
contents $\textit{BrainForm}$ is a gamified Brain-Computer Interface (BCI) training system designed for scalable data collection using consumer hardware and a minimal setup. We investigated (1) how users develop BCI control skills across repeated sessions and (2) perceptual and performance effects of two visual stimulation textures. Game Experience Questionnaire (GEQ) scores for Flow, Positive Affect, Competence and Challenge were strongly positive, indicating sustained engagement. A within-subject study with multiple runs, two task complexities, and post-session questionnaires revealed no significant performance differences between textures but increased ocular irritation over time. Online metrics$\unicode{x2013}$Task Accuracy, Task Time, and Information Transfer Rate$\unicode{x2013}$improved across sessions, confirming learning effects for symbol spelling, even under pressure conditions. Our results highlight the potential of $\textit{BrainForm}$ as a scalable, user-friendly BCI research tool and offer guidance for sustained engagement and reduced training fatigue.
format Preprint
id arxiv_https___arxiv_org_abs_2510_10169
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle BrainForm: a Serious Game for BCI Training and Data Collection
Romani, Michele
Zanoni, Devis
Farella, Elisabetta
Turchet, Luca
Human-Computer Interaction
Machine Learning
H.1.2; I.2.6; I.5.2
$\textit{BrainForm}$ is a gamified Brain-Computer Interface (BCI) training system designed for scalable data collection using consumer hardware and a minimal setup. We investigated (1) how users develop BCI control skills across repeated sessions and (2) perceptual and performance effects of two visual stimulation textures. Game Experience Questionnaire (GEQ) scores for Flow, Positive Affect, Competence and Challenge were strongly positive, indicating sustained engagement. A within-subject study with multiple runs, two task complexities, and post-session questionnaires revealed no significant performance differences between textures but increased ocular irritation over time. Online metrics$\unicode{x2013}$Task Accuracy, Task Time, and Information Transfer Rate$\unicode{x2013}$improved across sessions, confirming learning effects for symbol spelling, even under pressure conditions. Our results highlight the potential of $\textit{BrainForm}$ as a scalable, user-friendly BCI research tool and offer guidance for sustained engagement and reduced training fatigue.
title BrainForm: a Serious Game for BCI Training and Data Collection
topic Human-Computer Interaction
Machine Learning
H.1.2; I.2.6; I.5.2
url https://arxiv.org/abs/2510.10169