From Programs to Poses: Factored Real-World Scene Generation via Learned Program Libraries

Fuente: arXiv
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Autores principales: Hsu, Joy, Jin, Emily, Wu, Jiajun, Mitra, Niloy J.
Formato: Preprint
Publicado: 2025
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author Hsu, Joy
Jin, Emily
Wu, Jiajun
Mitra, Niloy J.
author_facet Hsu, Joy
Jin, Emily
Wu, Jiajun
Mitra, Niloy J.
contents Real-world scenes, such as those in ScanNet, are difficult to capture, with highly limited data available. Generating realistic scenes with varied object poses remains an open and challenging task. In this work, we propose FactoredScenes, a framework that synthesizes realistic 3D scenes by leveraging the underlying structure of rooms while learning the variation of object poses from lived-in scenes. We introduce a factored representation that decomposes scenes into hierarchically organized concepts of room programs and object poses. To encode structure, FactoredScenes learns a library of functions capturing reusable layout patterns from which scenes are drawn, then uses large language models to generate high-level programs, regularized by the learned library. To represent scene variations, FactoredScenes learns a program-conditioned model to hierarchically predict object poses, and retrieves and places 3D objects in a scene. We show that FactoredScenes generates realistic, real-world rooms that are difficult to distinguish from real ScanNet scenes.
format Preprint
id arxiv_https___arxiv_org_abs_2510_10292
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle From Programs to Poses: Factored Real-World Scene Generation via Learned Program Libraries
Hsu, Joy
Jin, Emily
Wu, Jiajun
Mitra, Niloy J.
Computer Vision and Pattern Recognition
Artificial Intelligence
Real-world scenes, such as those in ScanNet, are difficult to capture, with highly limited data available. Generating realistic scenes with varied object poses remains an open and challenging task. In this work, we propose FactoredScenes, a framework that synthesizes realistic 3D scenes by leveraging the underlying structure of rooms while learning the variation of object poses from lived-in scenes. We introduce a factored representation that decomposes scenes into hierarchically organized concepts of room programs and object poses. To encode structure, FactoredScenes learns a library of functions capturing reusable layout patterns from which scenes are drawn, then uses large language models to generate high-level programs, regularized by the learned library. To represent scene variations, FactoredScenes learns a program-conditioned model to hierarchically predict object poses, and retrieves and places 3D objects in a scene. We show that FactoredScenes generates realistic, real-world rooms that are difficult to distinguish from real ScanNet scenes.
title From Programs to Poses: Factored Real-World Scene Generation via Learned Program Libraries
topic Computer Vision and Pattern Recognition
Artificial Intelligence
url https://arxiv.org/abs/2510.10292