Data-driven simulator of multi-animal behavior with unknown dynamics via offline and online reinforcement learning

Fuente: arXiv
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Hauptverfasser: Fujii, Keisuke, Tsutsui, Kazushi, Teshima, Yu, Itoh, Makoto, Takeishi, Naoya, Nishiumi, Nozomi, Tanaka, Ryoya, Shigaki, Shunsuke, Kawahara, Yoshinobu
Format: Preprint
Veröffentlicht: 2025
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author Fujii, Keisuke
Tsutsui, Kazushi
Teshima, Yu
Itoh, Makoto
Takeishi, Naoya
Nishiumi, Nozomi
Tanaka, Ryoya
Shigaki, Shunsuke
Kawahara, Yoshinobu
author_facet Fujii, Keisuke
Tsutsui, Kazushi
Teshima, Yu
Itoh, Makoto
Takeishi, Naoya
Nishiumi, Nozomi
Tanaka, Ryoya
Shigaki, Shunsuke
Kawahara, Yoshinobu
contents Simulators of animal movements play a valuable role in studying behavior. Advances in imitation learning for robotics have expanded possibilities for reproducing human and animal movements. A key challenge for realistic multi-animal simulation in biology is bridging the gap between unknown real-world transition models and their simulated counterparts. Because locomotion dynamics are seldom known, relying solely on mathematical models is insufficient; constructing a simulator that both reproduces real trajectories and supports reward-driven optimization remains an open problem. We introduce a data-driven simulator for multi-animal behavior based on deep reinforcement learning and counterfactual simulation. We address the ill-posed nature of the problem caused by high degrees of freedom in locomotion by estimating movement variables of an incomplete transition model as actions within an RL framework. We also employ a distance-based pseudo-reward to align and compare states between cyber and physical spaces. Validated on artificial agents, flies, newts, and silkmoth, our approach achieves higher reproducibility of species-specific behaviors and improved reward acquisition compared with standard imitation and RL methods. Moreover, it enables counterfactual behavior prediction in novel experimental settings and supports multi-individual modeling for flexible what-if trajectory generation, suggesting its potential to simulate and elucidate complex multi-animal behaviors.
format Preprint
id arxiv_https___arxiv_org_abs_2510_10451
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Data-driven simulator of multi-animal behavior with unknown dynamics via offline and online reinforcement learning
Fujii, Keisuke
Tsutsui, Kazushi
Teshima, Yu
Itoh, Makoto
Takeishi, Naoya
Nishiumi, Nozomi
Tanaka, Ryoya
Shigaki, Shunsuke
Kawahara, Yoshinobu
Machine Learning
Artificial Intelligence
Simulators of animal movements play a valuable role in studying behavior. Advances in imitation learning for robotics have expanded possibilities for reproducing human and animal movements. A key challenge for realistic multi-animal simulation in biology is bridging the gap between unknown real-world transition models and their simulated counterparts. Because locomotion dynamics are seldom known, relying solely on mathematical models is insufficient; constructing a simulator that both reproduces real trajectories and supports reward-driven optimization remains an open problem. We introduce a data-driven simulator for multi-animal behavior based on deep reinforcement learning and counterfactual simulation. We address the ill-posed nature of the problem caused by high degrees of freedom in locomotion by estimating movement variables of an incomplete transition model as actions within an RL framework. We also employ a distance-based pseudo-reward to align and compare states between cyber and physical spaces. Validated on artificial agents, flies, newts, and silkmoth, our approach achieves higher reproducibility of species-specific behaviors and improved reward acquisition compared with standard imitation and RL methods. Moreover, it enables counterfactual behavior prediction in novel experimental settings and supports multi-individual modeling for flexible what-if trajectory generation, suggesting its potential to simulate and elucidate complex multi-animal behaviors.
title Data-driven simulator of multi-animal behavior with unknown dynamics via offline and online reinforcement learning
topic Machine Learning
Artificial Intelligence
url https://arxiv.org/abs/2510.10451