MATStruct: High-Quality Medial Mesh Computation via Structure-aware Variational Optimization
Fuente:
arXiv
Saved in:
| Main Authors: | Wang, Ningna, Xu, Rui, Yin, Yibo, Zhong, Zichun, Komura, Taku, Wang, Wenping, Guo, Xiaohu |
|---|---|
| Format: | Preprint |
| Published: |
2025
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
CWF: Consolidating Weak Features in High-quality Mesh Simplification
by: Xu, Rui, et al.
Published: (2024)
by: Xu, Rui, et al.
Published: (2024)
MATTopo: Topology-preserving Medial Axis Transform with Restricted Power Diagram
by: Wang, Ningna, et al.
Published: (2024)
by: Wang, Ningna, et al.
Published: (2024)
VoroUDF: Meshing Unsigned Distance Fields with Voronoi Optimization
by: Wang, Ningna, et al.
Published: (2026)
by: Wang, Ningna, et al.
Published: (2026)
NASM: Neural Anisotropic Surface Meshing
by: Li, Hongbo, et al.
Published: (2024)
by: Li, Hongbo, et al.
Published: (2024)
CrossGen: Learning and Generating Cross Fields for Quad Meshing
by: Dong, Qiujie, et al.
Published: (2025)
by: Dong, Qiujie, et al.
Published: (2025)
MeshMosaic: Scaling Artist Mesh Generation via Local-to-Global Assembly
by: Xu, Rui, et al.
Published: (2025)
by: Xu, Rui, et al.
Published: (2025)
Structural MAT: Clean and Scalable Medial Axis Simplification via Explicit Surface Correspondence
by: Wang, Pengfei, et al.
Published: (2026)
by: Wang, Pengfei, et al.
Published: (2026)
Strips as Tokens: Artist Mesh Generation with Native UV Segmentation
by: Xu, Rui, et al.
Published: (2026)
by: Xu, Rui, et al.
Published: (2026)
MotionPersona: Characteristics-aware Locomotion Control
by: Shi, Mingyi, et al.
Published: (2025)
by: Shi, Mingyi, et al.
Published: (2025)
EMDM: Efficient Motion Diffusion Model for Fast and High-Quality Motion Generation
by: Zhou, Wenyang, et al.
Published: (2023)
by: Zhou, Wenyang, et al.
Published: (2023)
Aerial Path Online Planning for Urban Scene Updation
by: Tang, Mingfeng, et al.
Published: (2025)
by: Tang, Mingfeng, et al.
Published: (2025)
TLControl: Trajectory and Language Control for Human Motion Synthesis
by: Wan, Weilin, et al.
Published: (2023)
by: Wan, Weilin, et al.
Published: (2023)
SENC: Handling Self-collision in Neural Cloth Simulation
by: Liao, Zhouyingcheng, et al.
Published: (2024)
by: Liao, Zhouyingcheng, et al.
Published: (2024)
SmokeSVD: Smoke Reconstruction from A Single View via Progressive Novel View Synthesis and Refinement with Diffusion Models
by: Li, Chen, et al.
Published: (2025)
by: Li, Chen, et al.
Published: (2025)
Patch-Grid: An Efficient and Feature-Preserving Neural Implicit Surface Representation
by: Lin, Guying, et al.
Published: (2023)
by: Lin, Guying, et al.
Published: (2023)
Online Photon Guiding with 3D Gaussians for Caustics Rendering
by: Huang, Jiawei, et al.
Published: (2024)
by: Huang, Jiawei, et al.
Published: (2024)
Surf-D: Generating High-Quality Surfaces of Arbitrary Topologies Using Diffusion Models
by: Yu, Zhengming, et al.
Published: (2023)
by: Yu, Zhengming, et al.
Published: (2023)
OffsetAxis: UDF Mesh Reconstruction via Offset-Volume Medial Axis Extraction
by: Huang, Qijia, et al.
Published: (2026)
by: Huang, Qijia, et al.
Published: (2026)
AGIPC: Adaptive In-Solve Algebraic Coarsening for GPU IPC
by: Wang, Xuan, et al.
Published: (2026)
by: Wang, Xuan, et al.
Published: (2026)
Medial Skeletal Diagram: A Generalized Medial Axis Approach for 3D Shape Representation
by: Guo, Minghao, et al.
Published: (2023)
by: Guo, Minghao, et al.
Published: (2023)
P2M++: Enhanced Solver for Point-to-Mesh Distance Queries
by: Guo, Qinghao, et al.
Published: (2026)
by: Guo, Qinghao, et al.
Published: (2026)
SVGS: Enhancing Gaussian Splatting Using Primitives with Spatially Varying Colors
by: Xu, Rui, et al.
Published: (2024)
by: Xu, Rui, et al.
Published: (2024)
Efficient B-Spline Finite Elements for Cloth Simulation
by: Meng, Yuqi, et al.
Published: (2025)
by: Meng, Yuqi, et al.
Published: (2025)
CoDA: Coordinated Diffusion Noise Optimization for Whole-Body Manipulation of Articulated Objects
by: Pi, Huaijin, et al.
Published: (2025)
by: Pi, Huaijin, et al.
Published: (2025)
Designing 3D Anisotropic Frame Fields with Odeco Tensors
by: Zhu, Haikuan, et al.
Published: (2025)
by: Zhu, Haikuan, et al.
Published: (2025)
SyncDreamer: Generating Multiview-consistent Images from a Single-view Image
by: Liu, Yuan, et al.
Published: (2023)
by: Liu, Yuan, et al.
Published: (2023)
CBIL: Collective Behavior Imitation Learning for Fish from Real Videos
by: Wu, Yifan, et al.
Published: (2025)
by: Wu, Yifan, et al.
Published: (2025)
ITS: Implicit Thin Shell for Polygonal Meshes
by: Wen, Huibiao, et al.
Published: (2024)
by: Wen, Huibiao, et al.
Published: (2024)
ComboStoc: Combinatorial Stochasticity for Diffusion Generative Models
by: Xu, Rui, et al.
Published: (2024)
by: Xu, Rui, et al.
Published: (2024)
Coverage Axis++: Efficient Inner Point Selection for 3D Shape Skeletonization
by: Wang, Zimeng, et al.
Published: (2024)
by: Wang, Zimeng, et al.
Published: (2024)
SpUDD: Superpower Contouring of Unsigned Distance Data
by: Wang, Ningna, et al.
Published: (2026)
by: Wang, Ningna, et al.
Published: (2026)
StiffGIPC: Advancing GPU IPC for stiff affine-deformable simulation
by: Huang, Kemeng, et al.
Published: (2024)
by: Huang, Kemeng, et al.
Published: (2024)
GIPC: Fast and stable Gauss-Newton optimization of IPC barrier energy
by: Huang, Kemeng, et al.
Published: (2023)
by: Huang, Kemeng, et al.
Published: (2023)
MotionWavelet: Human Motion Prediction via Wavelet Manifold Learning
by: Feng, Yuming, et al.
Published: (2024)
by: Feng, Yuming, et al.
Published: (2024)
RMD: A Simple Baseline for More General Human Motion Generation via Training-free Retrieval-Augmented Motion Diffuse
by: Liao, Zhouyingcheng, et al.
Published: (2024)
by: Liao, Zhouyingcheng, et al.
Published: (2024)
TetSphere Splatting: Representing High-Quality Geometry with Lagrangian Volumetric Meshes
by: Guo, Minghao, et al.
Published: (2024)
by: Guo, Minghao, et al.
Published: (2024)
Mesh Processing Non-Meshes via Neural Displacement Fields
by: Noma, Yuta, et al.
Published: (2025)
by: Noma, Yuta, et al.
Published: (2025)
MeshLRM: Large Reconstruction Model for High-Quality Meshes
by: Wei, Xinyue, et al.
Published: (2024)
by: Wei, Xinyue, et al.
Published: (2024)
CHOICE: Coordinated Human-Object Interaction in Cluttered Environments for Pick-and-Place Actions
by: Lu, Jintao, et al.
Published: (2024)
by: Lu, Jintao, et al.
Published: (2024)
MeshFormer: High-Quality Mesh Generation with 3D-Guided Reconstruction Model
by: Liu, Minghua, et al.
Published: (2024)
by: Liu, Minghua, et al.
Published: (2024)
Similar Items
-
CWF: Consolidating Weak Features in High-quality Mesh Simplification
by: Xu, Rui, et al.
Published: (2024) -
MATTopo: Topology-preserving Medial Axis Transform with Restricted Power Diagram
by: Wang, Ningna, et al.
Published: (2024) -
VoroUDF: Meshing Unsigned Distance Fields with Voronoi Optimization
by: Wang, Ningna, et al.
Published: (2026) -
NASM: Neural Anisotropic Surface Meshing
by: Li, Hongbo, et al.
Published: (2024) -
CrossGen: Learning and Generating Cross Fields for Quad Meshing
by: Dong, Qiujie, et al.
Published: (2025)