PhysHSI: Towards a Real-World Generalizable and Natural Humanoid-Scene Interaction System
Fuente:
arXiv
Guardado en:
| Autores principales: | Wang, Huayi, Zhang, Wentao, Yu, Runyi, Huang, Tao, Ren, Junli, Jia, Feiyu, Wang, Zirui, Niu, Xiaojie, Chen, Xiao, Chen, Jiahe, Chen, Qifeng, Wang, Jingbo, Pang, Jiangmiao |
|---|---|
| Formato: | Preprint |
| Publicado: |
2025
|
| Materias: | |
| Acceso en línea: | |
| Etiquetas: |
Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!
|
Ejemplares similares
Towards Adaptable Humanoid Control via Adaptive Motion Tracking
por: Huang, Tao, et al.
Publicado: (2025)
por: Huang, Tao, et al.
Publicado: (2025)
Humanoid Goalkeeper: Learning from Position Conditioned Task-Motion Constraints
por: Ren, Junli, et al.
Publicado: (2025)
por: Ren, Junli, et al.
Publicado: (2025)
Imagine2Real: Towards Zero-shot Humanoid-Object Interaction via Video Generative Priors
por: Chen, Jiahe, et al.
Publicado: (2026)
por: Chen, Jiahe, et al.
Publicado: (2026)
BeamDojo: Learning Agile Humanoid Locomotion on Sparse Footholds
por: Wang, Huayi, et al.
Publicado: (2025)
por: Wang, Huayi, et al.
Publicado: (2025)
HumanX: Toward Agile and Generalizable Humanoid Interaction Skills from Human Videos
por: Wang, Yinhuai, et al.
Publicado: (2026)
por: Wang, Yinhuai, et al.
Publicado: (2026)
Learning Humanoid Standing-up Control across Diverse Postures
por: Huang, Tao, et al.
Publicado: (2025)
por: Huang, Tao, et al.
Publicado: (2025)
VB-Com: Learning Vision-Blind Composite Humanoid Locomotion Against Deficient Perception
por: Ren, Junli, et al.
Publicado: (2025)
por: Ren, Junli, et al.
Publicado: (2025)
Learning Humanoid Locomotion with Perceptive Internal Model
por: Long, Junfeng, et al.
Publicado: (2024)
por: Long, Junfeng, et al.
Publicado: (2024)
Behavior Foundation Model for Humanoid Robots
por: Zeng, Weishuai, et al.
Publicado: (2025)
por: Zeng, Weishuai, et al.
Publicado: (2025)
Gallant: Voxel Grid-based Humanoid Locomotion and Local-navigation across 3D Constrained Terrains
por: Ben, Qingwei, et al.
Publicado: (2025)
por: Ben, Qingwei, et al.
Publicado: (2025)
SkillMimic-V2: Learning Robust and Generalizable Interaction Skills from Sparse and Noisy Demonstrations
por: Yu, Runyi, et al.
Publicado: (2025)
por: Yu, Runyi, et al.
Publicado: (2025)
Feel Robot Feels: Tactile Feedback Array Glove for Dexterous Manipulation
por: Jia, Feiyu, et al.
Publicado: (2026)
por: Jia, Feiyu, et al.
Publicado: (2026)
GLEAM: Learning Generalizable Exploration Policy for Active Mapping in Complex 3D Indoor Scenes
por: Chen, Xiao, et al.
Publicado: (2025)
por: Chen, Xiao, et al.
Publicado: (2025)
UniTracker: Learning Universal Whole-Body Motion Tracker for Humanoid Robots
por: Yin, Kangning, et al.
Publicado: (2025)
por: Yin, Kangning, et al.
Publicado: (2025)
Scalable and General Whole-Body Control for Cross-Humanoid Locomotion
por: Xue, Yufei, et al.
Publicado: (2026)
por: Xue, Yufei, et al.
Publicado: (2026)
Switch: Learning Agile Skills Switching for Humanoid Robots
por: Lau, Yuen-Fui, et al.
Publicado: (2026)
por: Lau, Yuen-Fui, et al.
Publicado: (2026)
HOMIE: Humanoid Loco-Manipulation with Isomorphic Exoskeleton Cockpit
por: Ben, Qingwei, et al.
Publicado: (2025)
por: Ben, Qingwei, et al.
Publicado: (2025)
RoboStriker: Hierarchical Decision-Making for Autonomous Humanoid Boxing
por: Yin, Kangning, et al.
Publicado: (2026)
por: Yin, Kangning, et al.
Publicado: (2026)
Unveiling the Impact of Data and Model Scaling on High-Level Control for Humanoid Robots
por: Wei, Yuxi, et al.
Publicado: (2025)
por: Wei, Yuxi, et al.
Publicado: (2025)
A Unified and General Humanoid Whole-Body Controller for Versatile Locomotion
por: Xue, Yufei, et al.
Publicado: (2025)
por: Xue, Yufei, et al.
Publicado: (2025)
GenNBV: Generalizable Next-Best-View Policy for Active 3D Reconstruction
por: Chen, Xiao, et al.
Publicado: (2024)
por: Chen, Xiao, et al.
Publicado: (2024)
TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenization
por: Pan, Liang, et al.
Publicado: (2025)
por: Pan, Liang, et al.
Publicado: (2025)
Learning Generalizable Hand-Object Tracking from Synthetic Demonstrations
por: Wang, Yinhuai, et al.
Publicado: (2025)
por: Wang, Yinhuai, et al.
Publicado: (2025)
Chat-Scene++: Exploiting Context-Rich Object Identification for 3D LLM
por: Huang, Haifeng, et al.
Publicado: (2026)
por: Huang, Haifeng, et al.
Publicado: (2026)
Unified Human-Scene Interaction via Prompted Chain-of-Contacts
por: Xiao, Zeqi, et al.
Publicado: (2023)
por: Xiao, Zeqi, et al.
Publicado: (2023)
MGF: Mixed Gaussian Flow for Diverse Trajectory Prediction
por: Chen, Jiahe, et al.
Publicado: (2024)
por: Chen, Jiahe, et al.
Publicado: (2024)
CTSR: Controllable Fidelity-Realness Trade-off Distillation for Real-World Image Super Resolution
por: Li, Runyi, et al.
Publicado: (2025)
por: Li, Runyi, et al.
Publicado: (2025)
Tac2Real: Reliable and GPU Visuotactile Simulation for Online Reinforcement Learning and Zero-Shot Real-World Deployment
por: Yan, Ningyu, et al.
Publicado: (2026)
por: Yan, Ningyu, et al.
Publicado: (2026)
GENMANIP: LLM-driven Simulation for Generalizable Instruction-Following Manipulation
por: Gao, Ning, et al.
Publicado: (2025)
por: Gao, Ning, et al.
Publicado: (2025)
Generalizable Humanoid Manipulation with 3D Diffusion Policies
por: Ze, Yanjie, et al.
Publicado: (2024)
por: Ze, Yanjie, et al.
Publicado: (2024)
PhysMLE: Generalizable and Priors-Inclusive Multi-task Remote Physiological Measurement
por: Wang, Jiyao, et al.
Publicado: (2024)
por: Wang, Jiyao, et al.
Publicado: (2024)
Dissecting Role Cognition in Medical LLMs via Neuronal Ablation
por: Liang, Xun, et al.
Publicado: (2025)
por: Liang, Xun, et al.
Publicado: (2025)
Humanoid-Gym: Reinforcement Learning for Humanoid Robot with Zero-Shot Sim2Real Transfer
por: Gu, Xinyang, et al.
Publicado: (2024)
por: Gu, Xinyang, et al.
Publicado: (2024)
Towards Degradation-Robust Reconstruction in Generalizable NeRF
por: Park, Chan Ho, et al.
Publicado: (2024)
por: Park, Chan Ho, et al.
Publicado: (2024)
Language-to-Space Programming for Training-Free 3D Visual Grounding
por: Mi, Boyu, et al.
Publicado: (2025)
por: Mi, Boyu, et al.
Publicado: (2025)
Mimicking-Bench: A Benchmark for Generalizable Humanoid-Scene Interaction Learning via Human Mimicking
por: Liu, Yun, et al.
Publicado: (2024)
por: Liu, Yun, et al.
Publicado: (2024)
Natural Humanoid Robot Locomotion with Generative Motion Prior
por: Zhang, Haodong, et al.
Publicado: (2025)
por: Zhang, Haodong, et al.
Publicado: (2025)
Embodiment-Aware Generalist Specialist Distillation for Unified Humanoid Whole-Body Control
por: Peng, Quanquan, et al.
Publicado: (2026)
por: Peng, Quanquan, et al.
Publicado: (2026)
Learning Getting-Up Policies for Real-World Humanoid Robots
por: He, Xialin, et al.
Publicado: (2025)
por: He, Xialin, et al.
Publicado: (2025)
Chat-Scene: Bridging 3D Scene and Large Language Models with Object Identifiers
por: Huang, Haifeng, et al.
Publicado: (2023)
por: Huang, Haifeng, et al.
Publicado: (2023)
Ejemplares similares
-
Towards Adaptable Humanoid Control via Adaptive Motion Tracking
por: Huang, Tao, et al.
Publicado: (2025) -
Humanoid Goalkeeper: Learning from Position Conditioned Task-Motion Constraints
por: Ren, Junli, et al.
Publicado: (2025) -
Imagine2Real: Towards Zero-shot Humanoid-Object Interaction via Video Generative Priors
por: Chen, Jiahe, et al.
Publicado: (2026) -
BeamDojo: Learning Agile Humanoid Locomotion on Sparse Footholds
por: Wang, Huayi, et al.
Publicado: (2025) -
HumanX: Toward Agile and Generalizable Humanoid Interaction Skills from Human Videos
por: Wang, Yinhuai, et al.
Publicado: (2026)