$How^{2}$: How to learn from procedural How-to questions

Fuente: arXiv
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Autores principales: Dagan, Gautier, Keller, Frank, Lascarides, Alex
Formato: Preprint
Publicado: 2025
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author Dagan, Gautier
Keller, Frank
Lascarides, Alex
author_facet Dagan, Gautier
Keller, Frank
Lascarides, Alex
contents An agent facing a planning problem can use answers to how-to questions to reduce uncertainty and fill knowledge gaps, helping it solve both current and future tasks. However, their open ended nature, where valid answers to "How do I X?" range from executable actions to high-level descriptions of X's sub-goals, makes them challenging for AI agents to ask, and for AI experts to answer, in ways that support efficient planning. We introduce $How^{2}$, a memory agent framework that enables agents to ask how-to questions, store the answers, and reuse them for lifelong learning in interactive environments. We evaluate our approach in Plancraft, a Minecraft crafting environment, where agents must complete an assembly task by manipulating inventory items. Using teacher models that answer at varying levels of abstraction, from executable action sequences to high-level subgoal descriptions, we show that lifelong learning agents benefit most from answers that are abstracted and decoupled from the current state. $How^{2}$ offers a way for LLM-based agents to improve their planning capabilities over time by asking questions in interactive environments.
format Preprint
id arxiv_https___arxiv_org_abs_2510_11144
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle $How^{2}$: How to learn from procedural How-to questions
Dagan, Gautier
Keller, Frank
Lascarides, Alex
Artificial Intelligence
Computation and Language
An agent facing a planning problem can use answers to how-to questions to reduce uncertainty and fill knowledge gaps, helping it solve both current and future tasks. However, their open ended nature, where valid answers to "How do I X?" range from executable actions to high-level descriptions of X's sub-goals, makes them challenging for AI agents to ask, and for AI experts to answer, in ways that support efficient planning. We introduce $How^{2}$, a memory agent framework that enables agents to ask how-to questions, store the answers, and reuse them for lifelong learning in interactive environments. We evaluate our approach in Plancraft, a Minecraft crafting environment, where agents must complete an assembly task by manipulating inventory items. Using teacher models that answer at varying levels of abstraction, from executable action sequences to high-level subgoal descriptions, we show that lifelong learning agents benefit most from answers that are abstracted and decoupled from the current state. $How^{2}$ offers a way for LLM-based agents to improve their planning capabilities over time by asking questions in interactive environments.
title $How^{2}$: How to learn from procedural How-to questions
topic Artificial Intelligence
Computation and Language
url https://arxiv.org/abs/2510.11144