GS-Verse: Mesh-based Gaussian Splatting for Physics-aware Interaction in Virtual Reality
Fuente:
arXiv
Saved in:
| Main Authors: | Pechko, Anastasiya, Borycki, Piotr, Waczyńska, Joanna, Barczyk, Daniel, Szymańska, Agata, Tadeja, Sławomir, Spurek, Przemysław |
|---|---|
| Format: | Preprint |
| Published: |
2025
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
GaMeS: Mesh-Based Adapting and Modification of Gaussian Splatting
by: Waczyńska, Joanna, et al.
Published: (2024)
by: Waczyńska, Joanna, et al.
Published: (2024)
GASP: Gaussian Splatting for Physic-Based Simulations
by: Borycki, Piotr, et al.
Published: (2024)
by: Borycki, Piotr, et al.
Published: (2024)
MeshSplats: Mesh-Based Rendering with Gaussian Splatting Initialization
by: Tobiasz, Rafał, et al.
Published: (2025)
by: Tobiasz, Rafał, et al.
Published: (2025)
D-MiSo: Editing Dynamic 3D Scenes using Multi-Gaussians Soup
by: Waczyńska, Joanna, et al.
Published: (2024)
by: Waczyńska, Joanna, et al.
Published: (2024)
MiraGe: Editable 2D Images using Gaussian Splatting
by: Waczyńska, Joanna, et al.
Published: (2024)
by: Waczyńska, Joanna, et al.
Published: (2024)
NegGS: Negative Gaussian Splatting
by: Kasymov, Artur, et al.
Published: (2024)
by: Kasymov, Artur, et al.
Published: (2024)
CLIPGaussian: Universal and Multimodal Style Transfer Based on Gaussian Splatting
by: Howil, Kornel, et al.
Published: (2025)
by: Howil, Kornel, et al.
Published: (2025)
REdiSplats: Ray Tracing for Editable Gaussian Splatting
by: Byrski, Krzysztof, et al.
Published: (2025)
by: Byrski, Krzysztof, et al.
Published: (2025)
GS‐2M: Material‐aware Gaussian Splatting for High‐fidelity Mesh Reconstruction
by: D. M. Nguyen, et al.
Published: (2026)
by: D. M. Nguyen, et al.
Published: (2026)
FaceParts: Segmentation and Editing of Gaussian Splatting
by: Zapała, Tymoteusz, et al.
Published: (2026)
by: Zapała, Tymoteusz, et al.
Published: (2026)
Memory Self-Regeneration: Uncovering Hidden Knowledge in Unlearned Models
by: Polowczyk, Agnieszka, et al.
Published: (2025)
by: Polowczyk, Agnieszka, et al.
Published: (2025)
SMAL-pets: SMAL Based Avatars of Pets from Single Image
by: Borycki, Piotr, et al.
Published: (2026)
by: Borycki, Piotr, et al.
Published: (2026)
AEGIS: Preserving privacy of 3D Facial Avatars with Adversarial Perturbations
by: Wolkiewicz, Dawid, et al.
Published: (2025)
by: Wolkiewicz, Dawid, et al.
Published: (2025)
Mani-GS: Gaussian Splatting Manipulation with Triangular Mesh
by: Gao, Xiangjun, et al.
Published: (2024)
by: Gao, Xiangjun, et al.
Published: (2024)
DeMapGS: Simultaneous Mesh Deformation and Surface Attribute Mapping via Gaussian Splatting
by: Zhou, Shuyi, et al.
Published: (2025)
by: Zhou, Shuyi, et al.
Published: (2025)
Gaussian Splatting with NeRF-based Color and Opacity
by: Malarz, Dawid, et al.
Published: (2023)
by: Malarz, Dawid, et al.
Published: (2023)
Denoising-GS: Gaussian Splatting with Spatial-aware Denoising
by: Zhou, Qingyuan, et al.
Published: (2026)
by: Zhou, Qingyuan, et al.
Published: (2026)
SplatMesh: Interactive 3D Segmentation and Editing Using Mesh-Based Gaussian Splatting
by: Zhou, Kaichen, et al.
Published: (2023)
by: Zhou, Kaichen, et al.
Published: (2023)
VRSplat: Fast and Robust Gaussian Splatting for Virtual Reality
by: Tu, Xuechang, et al.
Published: (2025)
by: Tu, Xuechang, et al.
Published: (2025)
DIAMOND: Directed Inference for Artifact Mitigation in Flow Matching Models
by: Polowczyk, Alicja, et al.
Published: (2026)
by: Polowczyk, Alicja, et al.
Published: (2026)
Semantics-Controlled Gaussian Splatting for Outdoor Scene Reconstruction and Rendering in Virtual Reality
by: Schieber, Hannah, et al.
Published: (2024)
by: Schieber, Hannah, et al.
Published: (2024)
Wavelet-GS: 3D Gaussian Splatting with Wavelet Decomposition
by: Zhao, Beizhen, et al.
Published: (2025)
by: Zhao, Beizhen, et al.
Published: (2025)
DualPhys-GS: Dual Physically-Guided 3D Gaussian Splatting for Underwater Scene Reconstruction
by: Li, Jiachen, et al.
Published: (2025)
by: Li, Jiachen, et al.
Published: (2025)
SAR-GS: Gaussian Splatting based SAR Images Rendering and Target Reconstruction
by: Li, Aobo, et al.
Published: (2025)
by: Li, Aobo, et al.
Published: (2025)
GS-Share: Enabling High-fidelity Map Sharing with Incremental Gaussian Splatting
by: Zhang, Xinran, et al.
Published: (2025)
by: Zhang, Xinran, et al.
Published: (2025)
RainyGS: Efficient Rain Synthesis with Physically-Based Gaussian Splatting
by: Dai, Qiyu, et al.
Published: (2025)
by: Dai, Qiyu, et al.
Published: (2025)
FieryGS: In-the-Wild Fire Synthesis with Physics-Integrated Gaussian Splatting
by: Shen, Qianfan, et al.
Published: (2026)
by: Shen, Qianfan, et al.
Published: (2026)
TIDI-GS: Floater Suppression in 3D Gaussian Splatting for Enhanced Indoor Scene Fidelity
by: Yang, Sooyeun, et al.
Published: (2026)
by: Yang, Sooyeun, et al.
Published: (2026)
ClipGS-VR: Immersive and Interactive Cinematic Visualization of Volumetric Medical Data in Mobile Virtual Reality
by: Tong, Yuqi, et al.
Published: (2026)
by: Tong, Yuqi, et al.
Published: (2026)
BEV-GS: Feed-forward Gaussian Splatting in Bird's-Eye-View for Road Reconstruction
by: Wu, Wenhua, et al.
Published: (2025)
by: Wu, Wenhua, et al.
Published: (2025)
RT-GS: Gaussian Splatting with Reflection and Transmittance Primitives
by: Zeng, Kunnong, et al.
Published: (2026)
by: Zeng, Kunnong, et al.
Published: (2026)
Faster-GS: Analyzing and Improving Gaussian Splatting Optimization
by: Hahlbohm, Florian, et al.
Published: (2026)
by: Hahlbohm, Florian, et al.
Published: (2026)
RaDe-GS: Rasterizing Depth in Gaussian Splatting
by: Zhang, Baowen, et al.
Published: (2024)
by: Zhang, Baowen, et al.
Published: (2024)
NanoGS: Training-Free Gaussian Splat Simplification
by: Xiong, Butian, et al.
Published: (2026)
by: Xiong, Butian, et al.
Published: (2026)
GS^3: Efficient Relighting with Triple Gaussian Splatting
by: Bi, Zoubin, et al.
Published: (2024)
by: Bi, Zoubin, et al.
Published: (2024)
Reliving the Dataset: Combining the Visualization of Road Users' Interactions with Scenario Reconstruction in Virtual Reality
by: Töttel, Lars, et al.
Published: (2021)
by: Töttel, Lars, et al.
Published: (2021)
GS-Surrogate: Deformable Gaussian Splatting for Parameter Space Exploration of Ensemble Simulations
by: Li, Ziwei, et al.
Published: (2026)
by: Li, Ziwei, et al.
Published: (2026)
TagSplat: Topology-Aware Gaussian Splatting for Dynamic Mesh Modeling and Tracking
by: Guo, Hanzhi, et al.
Published: (2025)
by: Guo, Hanzhi, et al.
Published: (2025)
SkinningGS: Editable Dynamic Human Scene Reconstruction Using Gaussian Splatting Based on a Skinning Model
by: Li, Da, et al.
Published: (2025)
by: Li, Da, et al.
Published: (2025)
CaricatureGS: Exaggerating 3D Gaussian Splatting Faces With Gaussian Curvature
by: Matmon, Eldad, et al.
Published: (2026)
by: Matmon, Eldad, et al.
Published: (2026)
Similar Items
-
GaMeS: Mesh-Based Adapting and Modification of Gaussian Splatting
by: Waczyńska, Joanna, et al.
Published: (2024) -
GASP: Gaussian Splatting for Physic-Based Simulations
by: Borycki, Piotr, et al.
Published: (2024) -
MeshSplats: Mesh-Based Rendering with Gaussian Splatting Initialization
by: Tobiasz, Rafał, et al.
Published: (2025) -
D-MiSo: Editing Dynamic 3D Scenes using Multi-Gaussians Soup
by: Waczyńska, Joanna, et al.
Published: (2024) -
MiraGe: Editable 2D Images using Gaussian Splatting
by: Waczyńska, Joanna, et al.
Published: (2024)