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Hauptverfasser: Zhao, An, Yu, Piaopiao, Zhu, Zhe, Wei, Mingqiang
Format: Preprint
Veröffentlicht: 2025
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Online-Zugang:https://arxiv.org/abs/2510.12493
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author Zhao, An
Yu, Piaopiao
Zhu, Zhe
Wei, Mingqiang
author_facet Zhao, An
Yu, Piaopiao
Zhu, Zhe
Wei, Mingqiang
contents 3D Gaussian Splatting has exhibited remarkable capabilities in 3D scene reconstruction. However, reconstructing high-quality 3D scenes from motion-blurred images caused by camera motion poses a significant challenge.The performance of existing 3DGS-based deblurring methods are limited due to their inherent mechanisms, such as extreme dependence on the accuracy of camera poses and inability to effectively control erroneous Gaussian primitives densification caused by motion blur. To solve these problems, we introduce a novel framework, Bi-Stage 3D Gaussian Splatting, to accurately reconstruct 3D scenes from motion-blurred images. BSGS contains two stages. First, Camera Pose Refinement roughly optimizes camera poses to reduce motion-induced distortions. Second, with fixed rough camera poses, Global RigidTransformation further corrects motion-induced blur distortions. To alleviate multi-subframe gradient conflicts, we propose a subframe gradient aggregation strategy to optimize both stages. Furthermore, a space-time bi-stage optimization strategy is introduced to dynamically adjust primitive densification thresholds and prevent premature noisy Gaussian generation in blurred regions. Comprehensive experiments verify the effectiveness of our proposed deblurring method and show its superiority over the state of the arts.Our source code is available at https://github.com/wsxujm/bsgs
format Preprint
id arxiv_https___arxiv_org_abs_2510_12493
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle BSGS: Bi-stage 3D Gaussian Splatting for Camera Motion Deblurring
Zhao, An
Yu, Piaopiao
Zhu, Zhe
Wei, Mingqiang
Computer Vision and Pattern Recognition
3D Gaussian Splatting has exhibited remarkable capabilities in 3D scene reconstruction. However, reconstructing high-quality 3D scenes from motion-blurred images caused by camera motion poses a significant challenge.The performance of existing 3DGS-based deblurring methods are limited due to their inherent mechanisms, such as extreme dependence on the accuracy of camera poses and inability to effectively control erroneous Gaussian primitives densification caused by motion blur. To solve these problems, we introduce a novel framework, Bi-Stage 3D Gaussian Splatting, to accurately reconstruct 3D scenes from motion-blurred images. BSGS contains two stages. First, Camera Pose Refinement roughly optimizes camera poses to reduce motion-induced distortions. Second, with fixed rough camera poses, Global RigidTransformation further corrects motion-induced blur distortions. To alleviate multi-subframe gradient conflicts, we propose a subframe gradient aggregation strategy to optimize both stages. Furthermore, a space-time bi-stage optimization strategy is introduced to dynamically adjust primitive densification thresholds and prevent premature noisy Gaussian generation in blurred regions. Comprehensive experiments verify the effectiveness of our proposed deblurring method and show its superiority over the state of the arts.Our source code is available at https://github.com/wsxujm/bsgs
title BSGS: Bi-stage 3D Gaussian Splatting for Camera Motion Deblurring
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2510.12493