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Autori principali: Björkstrand, David, Wang, Tiesheng, Bretzner, Lars, Sullivan, Josephine
Natura: Preprint
Pubblicazione: 2025
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Accesso online:https://arxiv.org/abs/2510.12537
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author Björkstrand, David
Wang, Tiesheng
Bretzner, Lars
Sullivan, Josephine
author_facet Björkstrand, David
Wang, Tiesheng
Bretzner, Lars
Sullivan, Josephine
contents Recent work has explored a range of model families for human motion generation, including Variational Autoencoders (VAEs), Generative Adversarial Networks (GANs), and diffusion-based models. Despite their differences, many methods rely on over-parameterized input features and auxiliary losses to improve empirical results. These strategies should not be strictly necessary for diffusion models to match the human motion distribution. We show that on par with state-of-the-art results in unconditional human motion generation are achievable with a score-based diffusion model using only careful feature-space normalization and analytically derived weightings for the standard L2 score-matching loss, while generating both motion and shape directly, thereby avoiding slow post hoc shape recovery from joints. We build the method step by step, with a clear theoretical motivation for each component, and provide targeted ablations demonstrating the effectiveness of each proposed addition in isolation.
format Preprint
id arxiv_https___arxiv_org_abs_2510_12537
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Unconditional Human Motion and Shape Generation via Balanced Score-Based Diffusion
Björkstrand, David
Wang, Tiesheng
Bretzner, Lars
Sullivan, Josephine
Computer Vision and Pattern Recognition
Artificial Intelligence
Recent work has explored a range of model families for human motion generation, including Variational Autoencoders (VAEs), Generative Adversarial Networks (GANs), and diffusion-based models. Despite their differences, many methods rely on over-parameterized input features and auxiliary losses to improve empirical results. These strategies should not be strictly necessary for diffusion models to match the human motion distribution. We show that on par with state-of-the-art results in unconditional human motion generation are achievable with a score-based diffusion model using only careful feature-space normalization and analytically derived weightings for the standard L2 score-matching loss, while generating both motion and shape directly, thereby avoiding slow post hoc shape recovery from joints. We build the method step by step, with a clear theoretical motivation for each component, and provide targeted ablations demonstrating the effectiveness of each proposed addition in isolation.
title Unconditional Human Motion and Shape Generation via Balanced Score-Based Diffusion
topic Computer Vision and Pattern Recognition
Artificial Intelligence
url https://arxiv.org/abs/2510.12537