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Autori principali: Niu, Dantong, Sharma, Yuvan, Shi, Baifeng, Ding, Rachel, Gioia, Matteo, Xue, Haoru, Tsai, Henry, Kallidromitis, Konstantinos, Pai, Anirudh, Regan, Caitlin, Sastry, Shankar, Darrell, Trevor, Malik, Jitendra, Herzig, Roei
Natura: Preprint
Pubblicazione: 2025
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Accesso online:https://arxiv.org/abs/2510.12866
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author Niu, Dantong
Sharma, Yuvan
Shi, Baifeng
Ding, Rachel
Gioia, Matteo
Xue, Haoru
Tsai, Henry
Kallidromitis, Konstantinos
Pai, Anirudh
Regan, Caitlin
Sastry, Shankar
Darrell, Trevor
Malik, Jitendra
Herzig, Roei
author_facet Niu, Dantong
Sharma, Yuvan
Shi, Baifeng
Ding, Rachel
Gioia, Matteo
Xue, Haoru
Tsai, Henry
Kallidromitis, Konstantinos
Pai, Anirudh
Regan, Caitlin
Sastry, Shankar
Darrell, Trevor
Malik, Jitendra
Herzig, Roei
contents Robotic manipulation policies often struggle to generalize to novel objects, limiting their real-world utility. In contrast, cognitive science suggests that children develop generalizable dexterous manipulation skills by mastering a small set of simple toys and then applying that knowledge to more complex items. Inspired by this, we study if similar generalization capabilities can also be achieved by robots. Our results indicate robots can learn generalizable grasping using randomly assembled objects that are composed from just four shape primitives: spheres, cuboids, cylinders, and rings. We show that training on these "toys" enables robust generalization to real-world objects, yielding strong zero-shot performance. Crucially, we find the key to this generalization is an object-centric visual representation induced by our proposed detection pooling mechanism. Evaluated in both simulation and on physical robots, our model achieves a 67% real-world grasping success rate on the YCB dataset, outperforming state-of-the-art approaches that rely on substantially more in-domain data. We further study how zero-shot generalization performance scales by varying the number and diversity of training toys and the demonstrations per toy. We believe this work offers a promising path to scalable and generalizable learning in robotic manipulation. Demonstration videos, code, checkpoints and our dataset are available on our project page: https://lego-grasp.github.io/ .
format Preprint
id arxiv_https___arxiv_org_abs_2510_12866
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Learning to Grasp Anything by Playing with Random Toys
Niu, Dantong
Sharma, Yuvan
Shi, Baifeng
Ding, Rachel
Gioia, Matteo
Xue, Haoru
Tsai, Henry
Kallidromitis, Konstantinos
Pai, Anirudh
Regan, Caitlin
Sastry, Shankar
Darrell, Trevor
Malik, Jitendra
Herzig, Roei
Robotics
Computer Vision and Pattern Recognition
Robotic manipulation policies often struggle to generalize to novel objects, limiting their real-world utility. In contrast, cognitive science suggests that children develop generalizable dexterous manipulation skills by mastering a small set of simple toys and then applying that knowledge to more complex items. Inspired by this, we study if similar generalization capabilities can also be achieved by robots. Our results indicate robots can learn generalizable grasping using randomly assembled objects that are composed from just four shape primitives: spheres, cuboids, cylinders, and rings. We show that training on these "toys" enables robust generalization to real-world objects, yielding strong zero-shot performance. Crucially, we find the key to this generalization is an object-centric visual representation induced by our proposed detection pooling mechanism. Evaluated in both simulation and on physical robots, our model achieves a 67% real-world grasping success rate on the YCB dataset, outperforming state-of-the-art approaches that rely on substantially more in-domain data. We further study how zero-shot generalization performance scales by varying the number and diversity of training toys and the demonstrations per toy. We believe this work offers a promising path to scalable and generalizable learning in robotic manipulation. Demonstration videos, code, checkpoints and our dataset are available on our project page: https://lego-grasp.github.io/ .
title Learning to Grasp Anything by Playing with Random Toys
topic Robotics
Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2510.12866