Behavioral Biometrics for Automatic Detection of User Familiarity in VR
Fuente:
arXiv
Saved in:
| Main Authors: | Zafar, Numan, Prosun, Priyo Ranjan Kundu, Chaudhry, Shafique Ahmad |
|---|---|
| Format: | Preprint |
| Published: |
2025
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
Deep Learning-Based Visual Fatigue Detection Using Eye Gaze Patterns in VR
by: Zafar, Numan, et al.
Published: (2025)
by: Zafar, Numan, et al.
Published: (2025)
Evaluating Deep Networks for Detecting User Familiarity with VR from Hand Interactions
by: Li, Mingjun, et al.
Published: (2024)
by: Li, Mingjun, et al.
Published: (2024)
Biometrics and Behavior Analysis for Detecting Distractions in e-Learning
by: Becerra, Álvaro, et al.
Published: (2024)
by: Becerra, Álvaro, et al.
Published: (2024)
Mazed and Confused: A Dataset of Cybersickness, Working Memory, Mental Load, Physical Load, and Attention During a Real Walking Task in VR
by: Setu, Jyotirmay Nag, et al.
Published: (2024)
by: Setu, Jyotirmay Nag, et al.
Published: (2024)
Neural Fuzzy Extractors: A Secure Way to Use Artificial Neural Networks for Biometric User Authentication
by: Jana, Abhishek, et al.
Published: (2020)
by: Jana, Abhishek, et al.
Published: (2020)
Cognitive State Inference from VR Motion via Motion Foundation Model
by: Wen, Kaiang, et al.
Published: (2025)
by: Wen, Kaiang, et al.
Published: (2025)
Introducing WARM-VR: Benchmark Dataset for Multimodal Wearable Affect Recognition in Virtual Reality
by: Alghoul, Karim, et al.
Published: (2026)
by: Alghoul, Karim, et al.
Published: (2026)
Eye Know You: Metric Learning for End-to-end Biometric Authentication Using Eye Movements from a Longitudinal Dataset
by: Lohr, Dillon, et al.
Published: (2021)
by: Lohr, Dillon, et al.
Published: (2021)
Detecting Dark Patterns in User Interfaces Using Logistic Regression and Bag-of-Words Representation
by: Umar, Aliyu, et al.
Published: (2024)
by: Umar, Aliyu, et al.
Published: (2024)
"Is not the truth the truth?": Analyzing the Impact of User Validations for Bus In/Out Detection in Smartphone-based Surveys
by: Servizi., Valentino, et al.
Published: (2022)
by: Servizi., Valentino, et al.
Published: (2022)
Lightweight Cybersickness Detection based on User-Specific Eye and Head Tracking Data in Virtual Reality
by: Wang, Yijun, et al.
Published: (2026)
by: Wang, Yijun, et al.
Published: (2026)
Data Quality in Crowdsourcing and Spamming Behavior Detection
by: Ba, Yang, et al.
Published: (2024)
by: Ba, Yang, et al.
Published: (2024)
Automatically Assessing Students Performance with Smartphone Data
by: Fernandes, J., et al.
Published: (2022)
by: Fernandes, J., et al.
Published: (2022)
aSAGA: Automatic Sleep Analysis with Gray Areas
by: Rusanen, Matias, et al.
Published: (2023)
by: Rusanen, Matias, et al.
Published: (2023)
Optimizing Feature Extraction for On-device Model Inference with User Behavior Sequences
by: Gong, Chen, et al.
Published: (2026)
by: Gong, Chen, et al.
Published: (2026)
INN-PAR: Invertible Neural Network for PPG to ABP Reconstruction
by: Kundu, Soumitra, et al.
Published: (2024)
by: Kundu, Soumitra, et al.
Published: (2024)
Designing User-Centric Behavioral Interventions to Prevent Dysglycemia with Novel Counterfactual Explanations
by: Arefeen, Asiful, et al.
Published: (2023)
by: Arefeen, Asiful, et al.
Published: (2023)
Reading Between the Lines: Modeling User Behavior and Costs in AI-Assisted Programming
by: Mozannar, Hussein, et al.
Published: (2022)
by: Mozannar, Hussein, et al.
Published: (2022)
Predicting User Experience on Laptops from Hardware Specifications
by: Padhi, Saswat, et al.
Published: (2024)
by: Padhi, Saswat, et al.
Published: (2024)
Lessons Learned from EXMOS User Studies: A Technical Report Summarizing Key Takeaways from User Studies Conducted to Evaluate The EXMOS Platform
by: Bhattacharya, Aditya, et al.
Published: (2023)
by: Bhattacharya, Aditya, et al.
Published: (2023)
Exploring Emotions in Multi-componential Space using Interactive VR Games
by: Somarathna, Rukshani, et al.
Published: (2024)
by: Somarathna, Rukshani, et al.
Published: (2024)
Improving User Interface Generation Models from Designer Feedback
by: Wu, Jason, et al.
Published: (2025)
by: Wu, Jason, et al.
Published: (2025)
User Identification via Free Roaming Eye Tracking Data
by: Haria, Rishabh Vallabh Varsha, et al.
Published: (2024)
by: Haria, Rishabh Vallabh Varsha, et al.
Published: (2024)
Can Conversational XAI Improve User Performance? An Experimental Study
by: Kruschel, Sven, et al.
Published: (2026)
by: Kruschel, Sven, et al.
Published: (2026)
Versatile User Identification in Extended Reality using Pretrained Similarity-Learning
by: Rack, Christian, et al.
Published: (2023)
by: Rack, Christian, et al.
Published: (2023)
Automatic Classification of Subjective Time Perception Using Multi-modal Physiological Data of Air Traffic Controllers
by: Aust, Till, et al.
Published: (2024)
by: Aust, Till, et al.
Published: (2024)
FeatureEnVi: Visual Analytics for Feature Engineering Using Stepwise Selection and Semi-Automatic Extraction Approaches
by: Chatzimparmpas, Angelos, et al.
Published: (2021)
by: Chatzimparmpas, Angelos, et al.
Published: (2021)
Dynamic User Interface Generation for Enhanced Human-Computer Interaction Using Variational Autoencoders
by: Zhang, Runsheng, et al.
Published: (2024)
by: Zhang, Runsheng, et al.
Published: (2024)
VRMN-bD: A Multi-modal Natural Behavior Dataset of Immersive Human Fear Responses in VR Stand-up Interactive Games
by: Zhang, He, et al.
Published: (2024)
by: Zhang, He, et al.
Published: (2024)
The Role of Visualization in LLM-Assisted Knowledge Graph Systems: Effects on User Trust, Exploration, and Workflows
by: Li, Harry, et al.
Published: (2025)
by: Li, Harry, et al.
Published: (2025)
Motion-Based User Identification across XR and Metaverse Applications by Deep Classification and Similarity Learning
by: Schach, Lukas, et al.
Published: (2025)
by: Schach, Lukas, et al.
Published: (2025)
RAG-based User Profiling for Precision Planning in Mixed-precision Over-the-Air Federated Learning
by: Yuan, Jinsheng, et al.
Published: (2025)
by: Yuan, Jinsheng, et al.
Published: (2025)
The Impact of Transparency in AI Systems on Users' Data-Sharing Intentions: A Scenario-Based Experiment
by: Rosenberger, Julian, et al.
Published: (2025)
by: Rosenberger, Julian, et al.
Published: (2025)
A Population-to-individual Tuning Framework for Adapting Pretrained LM to On-device User Intent Prediction
by: Gong, Jiahui, et al.
Published: (2024)
by: Gong, Jiahui, et al.
Published: (2024)
Emotion-Aware Interaction Design in Intelligent User Interface Using Multi-Modal Deep Learning
by: Duan, Shiyu, et al.
Published: (2024)
by: Duan, Shiyu, et al.
Published: (2024)
Human Delegation Behavior in Human-AI Collaboration: The Effect of Contextual Information
by: Spitzer, Philipp, et al.
Published: (2024)
by: Spitzer, Philipp, et al.
Published: (2024)
SalienTime: User-driven Selection of Salient Time Steps for Large-Scale Geospatial Data Visualization
by: Chen, Juntong, et al.
Published: (2024)
by: Chen, Juntong, et al.
Published: (2024)
Data-Prompt Co-Evolution: Growing Test Sets to Refine LLM Behavior
by: Lee, Minjae, et al.
Published: (2025)
by: Lee, Minjae, et al.
Published: (2025)
DeforestVis: Behavior Analysis of Machine Learning Models with Surrogate Decision Stumps
by: Chatzimparmpas, Angelos, et al.
Published: (2023)
by: Chatzimparmpas, Angelos, et al.
Published: (2023)
Navigating the Rashomon Effect: How Personalization Can Help Adjust Interpretable Machine Learning Models to Individual Users
by: Rosenberger, Julian, et al.
Published: (2025)
by: Rosenberger, Julian, et al.
Published: (2025)
Similar Items
-
Deep Learning-Based Visual Fatigue Detection Using Eye Gaze Patterns in VR
by: Zafar, Numan, et al.
Published: (2025) -
Evaluating Deep Networks for Detecting User Familiarity with VR from Hand Interactions
by: Li, Mingjun, et al.
Published: (2024) -
Biometrics and Behavior Analysis for Detecting Distractions in e-Learning
by: Becerra, Álvaro, et al.
Published: (2024) -
Mazed and Confused: A Dataset of Cybersickness, Working Memory, Mental Load, Physical Load, and Attention During a Real Walking Task in VR
by: Setu, Jyotirmay Nag, et al.
Published: (2024) -
Neural Fuzzy Extractors: A Secure Way to Use Artificial Neural Networks for Biometric User Authentication
by: Jana, Abhishek, et al.
Published: (2020)