Instant Skinned Gaussian Avatars for Web, Mobile and VR Applications

Fuente: arXiv
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Autores principales: Kondo, Naruya, Asano, Yuto, Ochiai, Yoichi
Formato: Preprint
Publicado: 2025
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author Kondo, Naruya
Asano, Yuto
Ochiai, Yoichi
author_facet Kondo, Naruya
Asano, Yuto
Ochiai, Yoichi
contents We present Instant Skinned Gaussian Avatars, a real-time and cross-platform 3D avatar system. Many approaches have been proposed to animate Gaussian Splatting, but they often require camera arrays, long preprocessing times, or high-end GPUs. Some methods attempt to convert Gaussian Splatting into mesh-based representations, achieving lightweight performance but sacrificing visual fidelity. In contrast, our system efficiently animates Gaussian Splatting by leveraging parallel splat-wise processing to dynamically follow the underlying skinned mesh in real time while preserving high visual fidelity. From smartphone-based 3D scanning to on-device preprocessing, the entire process takes just around five minutes, with the avatar generation step itself completed in only about 30 seconds. Our system enables users to instantly transform their real-world appearance into a 3D avatar, making it ideal for seamless integration with social media and metaverse applications. Website: https://gaussian-vrm.github.io/
format Preprint
id arxiv_https___arxiv_org_abs_2510_13978
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Instant Skinned Gaussian Avatars for Web, Mobile and VR Applications
Kondo, Naruya
Asano, Yuto
Ochiai, Yoichi
Computational Geometry
We present Instant Skinned Gaussian Avatars, a real-time and cross-platform 3D avatar system. Many approaches have been proposed to animate Gaussian Splatting, but they often require camera arrays, long preprocessing times, or high-end GPUs. Some methods attempt to convert Gaussian Splatting into mesh-based representations, achieving lightweight performance but sacrificing visual fidelity. In contrast, our system efficiently animates Gaussian Splatting by leveraging parallel splat-wise processing to dynamically follow the underlying skinned mesh in real time while preserving high visual fidelity. From smartphone-based 3D scanning to on-device preprocessing, the entire process takes just around five minutes, with the avatar generation step itself completed in only about 30 seconds. Our system enables users to instantly transform their real-world appearance into a 3D avatar, making it ideal for seamless integration with social media and metaverse applications. Website: https://gaussian-vrm.github.io/
title Instant Skinned Gaussian Avatars for Web, Mobile and VR Applications
topic Computational Geometry
url https://arxiv.org/abs/2510.13978