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Autori principali: Xu, Yuancheng, Xian, Wenqi, Ma, Li, Philip, Julien, Taşel, Ahmet Levent, Zhao, Yiwei, Burgert, Ryan, He, Mingming, Hermann, Oliver, Pilarski, Oliver, Garg, Rahul, Debevec, Paul, Yu, Ning
Natura: Preprint
Pubblicazione: 2025
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Accesso online:https://arxiv.org/abs/2510.14179
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author Xu, Yuancheng
Xian, Wenqi
Ma, Li
Philip, Julien
Taşel, Ahmet Levent
Zhao, Yiwei
Burgert, Ryan
He, Mingming
Hermann, Oliver
Pilarski, Oliver
Garg, Rahul
Debevec, Paul
Yu, Ning
author_facet Xu, Yuancheng
Xian, Wenqi
Ma, Li
Philip, Julien
Taşel, Ahmet Levent
Zhao, Yiwei
Burgert, Ryan
He, Mingming
Hermann, Oliver
Pilarski, Oliver
Garg, Rahul
Debevec, Paul
Yu, Ning
contents We introduce a framework that enables both multi-view character consistency and 3D camera control in video diffusion models through a novel customization data pipeline. We train the character consistency component with recorded volumetric capture performances re-rendered with diverse camera trajectories via 4D Gaussian Splatting (4DGS), lighting variability obtained with a video relighting model. We fine-tune state-of-the-art open-source video diffusion models on this data to provide strong multi-view identity preservation, precise camera control, and lighting adaptability. Our framework also supports core capabilities for virtual production, including multi-subject generation using two approaches: joint training and noise blending, the latter enabling efficient composition of independently customized models at inference time; it also achieves scene and real-life video customization as well as control over motion and spatial layout during customization. Extensive experiments show improved video quality, higher personalization accuracy, and enhanced camera control and lighting adaptability, advancing the integration of video generation into virtual production. Our project page is available at: https://eyeline-labs.github.io/Virtually-Being.
format Preprint
id arxiv_https___arxiv_org_abs_2510_14179
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Virtually Being: Customizing Camera-Controllable Video Diffusion Models with Multi-View Performance Captures
Xu, Yuancheng
Xian, Wenqi
Ma, Li
Philip, Julien
Taşel, Ahmet Levent
Zhao, Yiwei
Burgert, Ryan
He, Mingming
Hermann, Oliver
Pilarski, Oliver
Garg, Rahul
Debevec, Paul
Yu, Ning
Computer Vision and Pattern Recognition
Artificial Intelligence
We introduce a framework that enables both multi-view character consistency and 3D camera control in video diffusion models through a novel customization data pipeline. We train the character consistency component with recorded volumetric capture performances re-rendered with diverse camera trajectories via 4D Gaussian Splatting (4DGS), lighting variability obtained with a video relighting model. We fine-tune state-of-the-art open-source video diffusion models on this data to provide strong multi-view identity preservation, precise camera control, and lighting adaptability. Our framework also supports core capabilities for virtual production, including multi-subject generation using two approaches: joint training and noise blending, the latter enabling efficient composition of independently customized models at inference time; it also achieves scene and real-life video customization as well as control over motion and spatial layout during customization. Extensive experiments show improved video quality, higher personalization accuracy, and enhanced camera control and lighting adaptability, advancing the integration of video generation into virtual production. Our project page is available at: https://eyeline-labs.github.io/Virtually-Being.
title Virtually Being: Customizing Camera-Controllable Video Diffusion Models with Multi-View Performance Captures
topic Computer Vision and Pattern Recognition
Artificial Intelligence
url https://arxiv.org/abs/2510.14179