An Information Asymmetry Game for Trigger-based DNN Model Watermarking

Fuente: arXiv
Saved in:
Bibliographic Details
Main Authors: Huang, Chaoyue, Zhao, Gejian, Wu, Hanzhou, Xia, Zhihua, Malik, Asad
Format: Preprint
Published: 2025
Subjects:
Online Access:
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866915573356560384
author Huang, Chaoyue
Zhao, Gejian
Wu, Hanzhou
Xia, Zhihua
Malik, Asad
author_facet Huang, Chaoyue
Zhao, Gejian
Wu, Hanzhou
Xia, Zhihua
Malik, Asad
contents As a valuable digital product, deep neural networks (DNNs) face increasingly severe threats to the intellectual property, making it necessary to develop effective technical measures to protect them. Trigger-based watermarking methods achieve copyright protection by embedding triggers into the host DNNs. However, the attacker may remove the watermark by pruning or fine-tuning. We model this interaction as a game under conditions of information asymmetry, namely, the defender embeds a secret watermark with private knowledge, while the attacker can only access the watermarked model and seek removal. We define strategies, costs, and utilities for both players, derive the attacker's optimal pruning budget, and establish an exponential lower bound on the accuracy of watermark detection after attack. Experimental results demonstrate the feasibility of the watermarked model, and indicate that sparse watermarking can resist removal with negligible accuracy loss. This study highlights the effectiveness of game-theoretic analysis in guiding the design of robust watermarking schemes for model copyright protection.
format Preprint
id arxiv_https___arxiv_org_abs_2510_14218
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle An Information Asymmetry Game for Trigger-based DNN Model Watermarking
Huang, Chaoyue
Zhao, Gejian
Wu, Hanzhou
Xia, Zhihua
Malik, Asad
Cryptography and Security
As a valuable digital product, deep neural networks (DNNs) face increasingly severe threats to the intellectual property, making it necessary to develop effective technical measures to protect them. Trigger-based watermarking methods achieve copyright protection by embedding triggers into the host DNNs. However, the attacker may remove the watermark by pruning or fine-tuning. We model this interaction as a game under conditions of information asymmetry, namely, the defender embeds a secret watermark with private knowledge, while the attacker can only access the watermarked model and seek removal. We define strategies, costs, and utilities for both players, derive the attacker's optimal pruning budget, and establish an exponential lower bound on the accuracy of watermark detection after attack. Experimental results demonstrate the feasibility of the watermarked model, and indicate that sparse watermarking can resist removal with negligible accuracy loss. This study highlights the effectiveness of game-theoretic analysis in guiding the design of robust watermarking schemes for model copyright protection.
title An Information Asymmetry Game for Trigger-based DNN Model Watermarking
topic Cryptography and Security
url https://arxiv.org/abs/2510.14218