Spatial Computing Communications for Multi-User Virtual Reality in Distributed Mobile Edge Computing Network

Fuente: arXiv
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Autores principales: Xu, Caolu, Chen, Zhiyong, Tao, Meixia, Song, Li, Zhang, Wenjun
Formato: Preprint
Publicado: 2025
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author Xu, Caolu
Chen, Zhiyong
Tao, Meixia
Song, Li
Zhang, Wenjun
author_facet Xu, Caolu
Chen, Zhiyong
Tao, Meixia
Song, Li
Zhang, Wenjun
contents Immersive virtual reality (VR) applications impose stringent requirements on latency, energy efficiency, and computational resources, particularly in multi-user interactive scenarios. To address these challenges, we introduce the concept of spatial computing communications (SCC), a framework designed to meet the latency and energy demands of multi-user VR over distributed mobile edge computing (MEC) networks. SCC jointly represents the physical space, defined by users and base stations, and the virtual space, representing shared immersive environments, using a probabilistic model of user dynamics and resource requirements. The resource deployment task is then formulated as a multi-objective combinatorial optimization (MOCO) problem that simultaneously minimizes system latency and energy consumption across distributed MEC resources. To solve this problem, we propose MO-CMPO, a multi-objective consistency model with policy optimization that integrates supervised learning and reinforcement learning (RL) fine-tuning guided by preference weights. Leveraging a sparse graph neural network (GNN), MO-CMPO efficiently generates Pareto-optimal solutions. Simulations with real-world New Radio base station datasets demonstrate that MO-CMPO achieves superior hypervolume performance and significantly lower inference latency than baseline methods. Furthermore, the analysis reveals practical deployment patterns: latency-oriented solutions favor local MEC execution to reduce transmission delay, while energy-oriented solutions minimize redundant placements to save energy.
format Preprint
id arxiv_https___arxiv_org_abs_2510_14243
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Spatial Computing Communications for Multi-User Virtual Reality in Distributed Mobile Edge Computing Network
Xu, Caolu
Chen, Zhiyong
Tao, Meixia
Song, Li
Zhang, Wenjun
Information Theory
Artificial Intelligence
Immersive virtual reality (VR) applications impose stringent requirements on latency, energy efficiency, and computational resources, particularly in multi-user interactive scenarios. To address these challenges, we introduce the concept of spatial computing communications (SCC), a framework designed to meet the latency and energy demands of multi-user VR over distributed mobile edge computing (MEC) networks. SCC jointly represents the physical space, defined by users and base stations, and the virtual space, representing shared immersive environments, using a probabilistic model of user dynamics and resource requirements. The resource deployment task is then formulated as a multi-objective combinatorial optimization (MOCO) problem that simultaneously minimizes system latency and energy consumption across distributed MEC resources. To solve this problem, we propose MO-CMPO, a multi-objective consistency model with policy optimization that integrates supervised learning and reinforcement learning (RL) fine-tuning guided by preference weights. Leveraging a sparse graph neural network (GNN), MO-CMPO efficiently generates Pareto-optimal solutions. Simulations with real-world New Radio base station datasets demonstrate that MO-CMPO achieves superior hypervolume performance and significantly lower inference latency than baseline methods. Furthermore, the analysis reveals practical deployment patterns: latency-oriented solutions favor local MEC execution to reduce transmission delay, while energy-oriented solutions minimize redundant placements to save energy.
title Spatial Computing Communications for Multi-User Virtual Reality in Distributed Mobile Edge Computing Network
topic Information Theory
Artificial Intelligence
url https://arxiv.org/abs/2510.14243