ChangingGrounding: 3D Visual Grounding in Changing Scenes

Fuente: arXiv
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Hauptverfasser: Hu, Miao, Huang, Zhiwei, Wang, Tai, Pang, Jiangmiao, Lin, Dahua, Zheng, Nanning, Xu, Runsen
Format: Preprint
Veröffentlicht: 2025
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author Hu, Miao
Huang, Zhiwei
Wang, Tai
Pang, Jiangmiao
Lin, Dahua
Zheng, Nanning
Xu, Runsen
author_facet Hu, Miao
Huang, Zhiwei
Wang, Tai
Pang, Jiangmiao
Lin, Dahua
Zheng, Nanning
Xu, Runsen
contents Real-world robots localize objects from natural-language instructions while scenes around them keep changing. Yet most of the existing 3D visual grounding (3DVG) method still assumes a reconstructed and up-to-date point cloud, an assumption that forces costly re-scans and hinders deployment. We argue that 3DVG should be formulated as an active, memory-driven problem, and we introduce ChangingGrounding, the first benchmark that explicitly measures how well an agent can exploit past observations, explore only where needed, and still deliver precise 3D boxes in changing scenes. To set a strong reference point, we also propose Mem-ChangingGrounder, a zero-shot method for this task that marries cross-modal retrieval with lightweight multi-view fusion: it identifies the object type implied by the query, retrieves relevant memories to guide actions, then explores the target efficiently in the scene, falls back when previous operations are invalid, performs multi-view scanning of the target, and projects the fused evidence from multi-view scans to get accurate object bounding boxes. We evaluate different baselines on ChangingGrounding, and our Mem-ChangingGrounder achieves the highest localization accuracy while greatly reducing exploration cost. We hope this benchmark and method catalyze a shift toward practical, memory-centric 3DVG research for real-world applications. Project page: https://hm123450.github.io/CGB/ .
format Preprint
id arxiv_https___arxiv_org_abs_2510_14965
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle ChangingGrounding: 3D Visual Grounding in Changing Scenes
Hu, Miao
Huang, Zhiwei
Wang, Tai
Pang, Jiangmiao
Lin, Dahua
Zheng, Nanning
Xu, Runsen
Computer Vision and Pattern Recognition
Real-world robots localize objects from natural-language instructions while scenes around them keep changing. Yet most of the existing 3D visual grounding (3DVG) method still assumes a reconstructed and up-to-date point cloud, an assumption that forces costly re-scans and hinders deployment. We argue that 3DVG should be formulated as an active, memory-driven problem, and we introduce ChangingGrounding, the first benchmark that explicitly measures how well an agent can exploit past observations, explore only where needed, and still deliver precise 3D boxes in changing scenes. To set a strong reference point, we also propose Mem-ChangingGrounder, a zero-shot method for this task that marries cross-modal retrieval with lightweight multi-view fusion: it identifies the object type implied by the query, retrieves relevant memories to guide actions, then explores the target efficiently in the scene, falls back when previous operations are invalid, performs multi-view scanning of the target, and projects the fused evidence from multi-view scans to get accurate object bounding boxes. We evaluate different baselines on ChangingGrounding, and our Mem-ChangingGrounder achieves the highest localization accuracy while greatly reducing exploration cost. We hope this benchmark and method catalyze a shift toward practical, memory-centric 3DVG research for real-world applications. Project page: https://hm123450.github.io/CGB/ .
title ChangingGrounding: 3D Visual Grounding in Changing Scenes
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2510.14965