Terra: Explorable Native 3D World Model with Point Latents

Fuente: arXiv
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Autores principales: Huang, Yuanhui, Chen, Weiliang, Zheng, Wenzhao, Tao, Xin, Wan, Pengfei, Zhou, Jie, Lu, Jiwen
Formato: Preprint
Publicado: 2025
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author Huang, Yuanhui
Chen, Weiliang
Zheng, Wenzhao
Tao, Xin
Wan, Pengfei
Zhou, Jie
Lu, Jiwen
author_facet Huang, Yuanhui
Chen, Weiliang
Zheng, Wenzhao
Tao, Xin
Wan, Pengfei
Zhou, Jie
Lu, Jiwen
contents World models have garnered increasing attention for comprehensive modeling of the real world. However, most existing methods still rely on pixel-aligned representations as the basis for world evolution, neglecting the inherent 3D nature of the physical world. This could undermine the 3D consistency and diminish the modeling efficiency of world models. In this paper, we present Terra, a native 3D world model that represents and generates explorable environments in an intrinsic 3D latent space. Specifically, we propose a novel point-to-Gaussian variational autoencoder (P2G-VAE) that encodes 3D inputs into a latent point representation, which is subsequently decoded as 3D Gaussian primitives to jointly model geometry and appearance. We then introduce a sparse point flow matching network (SPFlow) for generating the latent point representation, which simultaneously denoises the positions and features of the point latents. Our Terra enables exact multi-view consistency with native 3D representation and architecture, and supports flexible rendering from any viewpoint with only a single generation process. Furthermore, Terra achieves explorable world modeling through progressive generation in the point latent space. We conduct extensive experiments on the challenging indoor scenes from ScanNet v2. Terra achieves state-of-the-art performance in both reconstruction and generation with high 3D consistency.
format Preprint
id arxiv_https___arxiv_org_abs_2510_14977
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Terra: Explorable Native 3D World Model with Point Latents
Huang, Yuanhui
Chen, Weiliang
Zheng, Wenzhao
Tao, Xin
Wan, Pengfei
Zhou, Jie
Lu, Jiwen
Computer Vision and Pattern Recognition
Artificial Intelligence
Machine Learning
World models have garnered increasing attention for comprehensive modeling of the real world. However, most existing methods still rely on pixel-aligned representations as the basis for world evolution, neglecting the inherent 3D nature of the physical world. This could undermine the 3D consistency and diminish the modeling efficiency of world models. In this paper, we present Terra, a native 3D world model that represents and generates explorable environments in an intrinsic 3D latent space. Specifically, we propose a novel point-to-Gaussian variational autoencoder (P2G-VAE) that encodes 3D inputs into a latent point representation, which is subsequently decoded as 3D Gaussian primitives to jointly model geometry and appearance. We then introduce a sparse point flow matching network (SPFlow) for generating the latent point representation, which simultaneously denoises the positions and features of the point latents. Our Terra enables exact multi-view consistency with native 3D representation and architecture, and supports flexible rendering from any viewpoint with only a single generation process. Furthermore, Terra achieves explorable world modeling through progressive generation in the point latent space. We conduct extensive experiments on the challenging indoor scenes from ScanNet v2. Terra achieves state-of-the-art performance in both reconstruction and generation with high 3D consistency.
title Terra: Explorable Native 3D World Model with Point Latents
topic Computer Vision and Pattern Recognition
Artificial Intelligence
Machine Learning
url https://arxiv.org/abs/2510.14977