NANO3D: A Training-Free Approach for Efficient 3D Editing Without Masks

Fuente: arXiv
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Main Authors: Ye, Junliang, Xie, Shenghao, Zhao, Ruowen, Wang, Zhengyi, Yan, Hongyu, Zu, Wenqiang, Ma, Lei, Zhu, Jun
Format: Preprint
Published: 2025
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author Ye, Junliang
Xie, Shenghao
Zhao, Ruowen
Wang, Zhengyi
Yan, Hongyu
Zu, Wenqiang
Ma, Lei
Zhu, Jun
author_facet Ye, Junliang
Xie, Shenghao
Zhao, Ruowen
Wang, Zhengyi
Yan, Hongyu
Zu, Wenqiang
Ma, Lei
Zhu, Jun
contents 3D object editing is essential for interactive content creation in gaming, animation, and robotics, yet current approaches remain inefficient, inconsistent, and often fail to preserve unedited regions. Most methods rely on editing multi-view renderings followed by reconstruction, which introduces artifacts and limits practicality. To address these challenges, we propose Nano3D, a training-free framework for precise and coherent 3D object editing without masks. Nano3D integrates FlowEdit into TRELLIS to perform localized edits guided by front-view renderings, and further introduces region-aware merging strategies, Voxel/Slat-Merge, which adaptively preserve structural fidelity by ensuring consistency between edited and unedited areas. Experiments demonstrate that Nano3D achieves superior 3D consistency and visual quality compared with existing methods. Based on this framework, we construct the first large-scale 3D editing datasets Nano3D-Edit-100k, which contains over 100,000 high-quality 3D editing pairs. This work addresses long-standing challenges in both algorithm design and data availability, significantly improving the generality and reliability of 3D editing, and laying the groundwork for the development of feed-forward 3D editing models. Project Page:https://jamesyjl.github.io/Nano3D
format Preprint
id arxiv_https___arxiv_org_abs_2510_15019
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle NANO3D: A Training-Free Approach for Efficient 3D Editing Without Masks
Ye, Junliang
Xie, Shenghao
Zhao, Ruowen
Wang, Zhengyi
Yan, Hongyu
Zu, Wenqiang
Ma, Lei
Zhu, Jun
Computer Vision and Pattern Recognition
3D object editing is essential for interactive content creation in gaming, animation, and robotics, yet current approaches remain inefficient, inconsistent, and often fail to preserve unedited regions. Most methods rely on editing multi-view renderings followed by reconstruction, which introduces artifacts and limits practicality. To address these challenges, we propose Nano3D, a training-free framework for precise and coherent 3D object editing without masks. Nano3D integrates FlowEdit into TRELLIS to perform localized edits guided by front-view renderings, and further introduces region-aware merging strategies, Voxel/Slat-Merge, which adaptively preserve structural fidelity by ensuring consistency between edited and unedited areas. Experiments demonstrate that Nano3D achieves superior 3D consistency and visual quality compared with existing methods. Based on this framework, we construct the first large-scale 3D editing datasets Nano3D-Edit-100k, which contains over 100,000 high-quality 3D editing pairs. This work addresses long-standing challenges in both algorithm design and data availability, significantly improving the generality and reliability of 3D editing, and laying the groundwork for the development of feed-forward 3D editing models. Project Page:https://jamesyjl.github.io/Nano3D
title NANO3D: A Training-Free Approach for Efficient 3D Editing Without Masks
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2510.15019