Game mechanics for cyber-harm awareness in the metaverse

Fuente: arXiv
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Auteurs principaux: McKenzie, Sophie, Webb, Jeb, Doss, Robin
Format: Preprint
Publié: 2025
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author McKenzie, Sophie
Webb, Jeb
Doss, Robin
author_facet McKenzie, Sophie
Webb, Jeb
Doss, Robin
contents Educating children and young people to be safe online is essential, especially as the metaverse, a next-generation internet blending immersive technologies, promises to reshape their interactions and amplify their experiences. While virtual reality offers fully immersive, highly interactive, and multi-sensory engagement, it also heightens cyber harm risks for young or vulnerable users. To address this, the CyberNinjas VR experience was developed to educate children aged 8 to 16 on safe metaverse behaviours, providing clear referral steps for harmful interactions. Understanding user engagement in metaverse gaming will aid the design of future VR environments which prioritize safety and inclusivity. This project analyses CyberNinjas to understand how game mechanics can foster cyber-safe behaviours.
format Preprint
id arxiv_https___arxiv_org_abs_2510_15180
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Game mechanics for cyber-harm awareness in the metaverse
McKenzie, Sophie
Webb, Jeb
Doss, Robin
Multimedia
Cryptography and Security
Computers and Society
Educating children and young people to be safe online is essential, especially as the metaverse, a next-generation internet blending immersive technologies, promises to reshape their interactions and amplify their experiences. While virtual reality offers fully immersive, highly interactive, and multi-sensory engagement, it also heightens cyber harm risks for young or vulnerable users. To address this, the CyberNinjas VR experience was developed to educate children aged 8 to 16 on safe metaverse behaviours, providing clear referral steps for harmful interactions. Understanding user engagement in metaverse gaming will aid the design of future VR environments which prioritize safety and inclusivity. This project analyses CyberNinjas to understand how game mechanics can foster cyber-safe behaviours.
title Game mechanics for cyber-harm awareness in the metaverse
topic Multimedia
Cryptography and Security
Computers and Society
url https://arxiv.org/abs/2510.15180