SHARE: Scene-Human Aligned Reconstruction

Fuente: arXiv
Guardado en:
Detalles Bibliográficos
Autores principales: Li, Joshua, Chharawala, Brendan, Shu, Chang, Peng, Xue Bin, Xi, Pengcheng
Formato: Preprint
Publicado: 2025
Materias:
Acceso en línea:
Etiquetas: Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!
_version_ 1866915559368556544
author Li, Joshua
Chharawala, Brendan
Shu, Chang
Peng, Xue Bin
Xi, Pengcheng
author_facet Li, Joshua
Chharawala, Brendan
Shu, Chang
Peng, Xue Bin
Xi, Pengcheng
contents Animating realistic character interactions with the surrounding environment is important for autonomous agents in gaming, AR/VR, and robotics. However, current methods for human motion reconstruction struggle with accurately placing humans in 3D space. We introduce Scene-Human Aligned REconstruction (SHARE), a technique that leverages the scene geometry's inherent spatial cues to accurately ground human motion reconstruction. Each reconstruction relies solely on a monocular RGB video from a stationary camera. SHARE first estimates a human mesh and segmentation mask for every frame, alongside a scene point map at keyframes. It iteratively refines the human's positions at these keyframes by comparing the human mesh against the human point map extracted from the scene using the mask. Crucially, we also ensure that non-keyframe human meshes remain consistent by preserving their relative root joint positions to keyframe root joints during optimization. Our approach enables more accurate 3D human placement while reconstructing the surrounding scene, facilitating use cases on both curated datasets and in-the-wild web videos. Extensive experiments demonstrate that SHARE outperforms existing methods.
format Preprint
id arxiv_https___arxiv_org_abs_2510_15342
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle SHARE: Scene-Human Aligned Reconstruction
Li, Joshua
Chharawala, Brendan
Shu, Chang
Peng, Xue Bin
Xi, Pengcheng
Computer Vision and Pattern Recognition
Animating realistic character interactions with the surrounding environment is important for autonomous agents in gaming, AR/VR, and robotics. However, current methods for human motion reconstruction struggle with accurately placing humans in 3D space. We introduce Scene-Human Aligned REconstruction (SHARE), a technique that leverages the scene geometry's inherent spatial cues to accurately ground human motion reconstruction. Each reconstruction relies solely on a monocular RGB video from a stationary camera. SHARE first estimates a human mesh and segmentation mask for every frame, alongside a scene point map at keyframes. It iteratively refines the human's positions at these keyframes by comparing the human mesh against the human point map extracted from the scene using the mask. Crucially, we also ensure that non-keyframe human meshes remain consistent by preserving their relative root joint positions to keyframe root joints during optimization. Our approach enables more accurate 3D human placement while reconstructing the surrounding scene, facilitating use cases on both curated datasets and in-the-wild web videos. Extensive experiments demonstrate that SHARE outperforms existing methods.
title SHARE: Scene-Human Aligned Reconstruction
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2510.15342