GaussGym: An open-source real-to-sim framework for learning locomotion from pixels

Fuente: arXiv
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Autori principali: Escontrela, Alejandro, Kerr, Justin, Allshire, Arthur, Frey, Jonas, Duan, Rocky, Sferrazza, Carmelo, Abbeel, Pieter
Natura: Preprint
Pubblicazione: 2025
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author Escontrela, Alejandro
Kerr, Justin
Allshire, Arthur
Frey, Jonas
Duan, Rocky
Sferrazza, Carmelo
Abbeel, Pieter
author_facet Escontrela, Alejandro
Kerr, Justin
Allshire, Arthur
Frey, Jonas
Duan, Rocky
Sferrazza, Carmelo
Abbeel, Pieter
contents We present a novel approach for photorealistic robot simulation that integrates 3D Gaussian Splatting as a drop-in renderer within vectorized physics simulators such as IsaacGym. This enables unprecedented speed -- exceeding 100,000 steps per second on consumer GPUs -- while maintaining high visual fidelity, which we showcase across diverse tasks. We additionally demonstrate its applicability in a sim-to-real robotics setting. Beyond depth-based sensing, our results highlight how rich visual semantics improve navigation and decision-making, such as avoiding undesirable regions. We further showcase the ease of incorporating thousands of environments from iPhone scans, large-scale scene datasets (e.g., GrandTour, ARKit), and outputs from generative video models like Veo, enabling rapid creation of realistic training worlds. This work bridges high-throughput simulation and high-fidelity perception, advancing scalable and generalizable robot learning. All code and data will be open-sourced for the community to build upon. Videos, code, and data available at https://escontrela.me/gauss_gym/.
format Preprint
id arxiv_https___arxiv_org_abs_2510_15352
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle GaussGym: An open-source real-to-sim framework for learning locomotion from pixels
Escontrela, Alejandro
Kerr, Justin
Allshire, Arthur
Frey, Jonas
Duan, Rocky
Sferrazza, Carmelo
Abbeel, Pieter
Robotics
Artificial Intelligence
Graphics
We present a novel approach for photorealistic robot simulation that integrates 3D Gaussian Splatting as a drop-in renderer within vectorized physics simulators such as IsaacGym. This enables unprecedented speed -- exceeding 100,000 steps per second on consumer GPUs -- while maintaining high visual fidelity, which we showcase across diverse tasks. We additionally demonstrate its applicability in a sim-to-real robotics setting. Beyond depth-based sensing, our results highlight how rich visual semantics improve navigation and decision-making, such as avoiding undesirable regions. We further showcase the ease of incorporating thousands of environments from iPhone scans, large-scale scene datasets (e.g., GrandTour, ARKit), and outputs from generative video models like Veo, enabling rapid creation of realistic training worlds. This work bridges high-throughput simulation and high-fidelity perception, advancing scalable and generalizable robot learning. All code and data will be open-sourced for the community to build upon. Videos, code, and data available at https://escontrela.me/gauss_gym/.
title GaussGym: An open-source real-to-sim framework for learning locomotion from pixels
topic Robotics
Artificial Intelligence
Graphics
url https://arxiv.org/abs/2510.15352