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Main Authors: Waldeck, Roger, Winkens, Ann-Kristin, Lemke, Clara, Leicht-Scholten, Carmen, Audunsson, Haraldur
Format: Preprint
Published: 2025
Subjects:
Online Access:https://arxiv.org/abs/2510.15442
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author Waldeck, Roger
Winkens, Ann-Kristin
Lemke, Clara
Leicht-Scholten, Carmen
Audunsson, Haraldur
author_facet Waldeck, Roger
Winkens, Ann-Kristin
Lemke, Clara
Leicht-Scholten, Carmen
Audunsson, Haraldur
contents This workshop introduces participants to SUCRE, a serious game designed to enhance curriculum resilience in higher education by simulating crisis scenarios. While applicable to various disciplines, this session focuses on engineering curricula, identifying discipline-specific challenges and potential adaptations. Participants will engage in Step 1 of the game, analyzing trigger events and their impacts on curriculum structures. At the end of the workshop, attendees will be able to identify key triggers that may affect curricula, assess their cascading effects, and reflect on the applicability of SUCRE within their own institutions.
format Preprint
id arxiv_https___arxiv_org_abs_2510_15442
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Identifying curriculum disruptions in engineering education through serious gaming
Waldeck, Roger
Winkens, Ann-Kristin
Lemke, Clara
Leicht-Scholten, Carmen
Audunsson, Haraldur
Computers and Society
This workshop introduces participants to SUCRE, a serious game designed to enhance curriculum resilience in higher education by simulating crisis scenarios. While applicable to various disciplines, this session focuses on engineering curricula, identifying discipline-specific challenges and potential adaptations. Participants will engage in Step 1 of the game, analyzing trigger events and their impacts on curriculum structures. At the end of the workshop, attendees will be able to identify key triggers that may affect curricula, assess their cascading effects, and reflect on the applicability of SUCRE within their own institutions.
title Identifying curriculum disruptions in engineering education through serious gaming
topic Computers and Society
url https://arxiv.org/abs/2510.15442