3DPR: Single Image 3D Portrait Relight using Generative Priors
Fuente:
arXiv
Saved in:
| Main Authors: | Rao, Pramod, Meka, Abhimitra, Zhou, Xilong, Fox, Gereon, R, Mallikarjun B, Zhan, Fangneng, Weyrich, Tim, Bickel, Bernd, Pfister, Hanspeter, Matusik, Wojciech, Beeler, Thabo, Elgharib, Mohamed, Habermann, Marc, Theobalt, Christian |
|---|---|
| Format: | Preprint |
| Published: |
2025
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
Lite2Relight: 3D-aware Single Image Portrait Relighting
by: Rao, Pramod, et al.
Published: (2024)
by: Rao, Pramod, et al.
Published: (2024)
EgoRelight: Egocentric Human Capture and Illumination Recovery for Relightable and Photoreal Avatar Rendering
by: Chen, Jianchun, et al.
Published: (2026)
by: Chen, Jianchun, et al.
Published: (2026)
Relightable Holoported Characters: Capturing and Relighting Dynamic Human Performance from Sparse Views
by: Singh, Kunwar Maheep, et al.
Published: (2025)
by: Singh, Kunwar Maheep, et al.
Published: (2025)
Dynamic EventNeRF: Reconstructing General Dynamic Scenes from Multi-view RGB and Event Streams
by: Rudnev, Viktor, et al.
Published: (2024)
by: Rudnev, Viktor, et al.
Published: (2024)
RelightAnyone: A Generalized Relightable 3D Gaussian Head Model
by: Xu, Yingyan, et al.
Published: (2026)
by: Xu, Yingyan, et al.
Published: (2026)
DiffAge3D: Diffusion-based 3D-aware Face Aging
by: Wahid, Junaid, et al.
Published: (2024)
by: Wahid, Junaid, et al.
Published: (2024)
TeGA: Texture Space Gaussian Avatars for High-Resolution Dynamic Head Modeling
by: Li, Gengyan, et al.
Published: (2025)
by: Li, Gengyan, et al.
Published: (2025)
GIGA: Generalizable Sparse Image-driven Gaussian Humans
by: Zubekhin, Anton, et al.
Published: (2025)
by: Zubekhin, Anton, et al.
Published: (2025)
D-Rex : Diffusion Rendering for Relightable Expressive Avatars
by: Teufel, Timo, et al.
Published: (2026)
by: Teufel, Timo, et al.
Published: (2026)
FaceFolds: Meshed Radiance Manifolds for Efficient Volumetric Rendering of Dynamic Faces
by: Medin, Safa C., et al.
Published: (2024)
by: Medin, Safa C., et al.
Published: (2024)
BimArt: A Unified Approach for the Synthesis of 3D Bimanual Interaction with Articulated Objects
by: Zhang, Wanyue, et al.
Published: (2024)
by: Zhang, Wanyue, et al.
Published: (2024)
Live2Diff: Live Stream Translation via Uni-directional Attention in Video Diffusion Models
by: Xing, Zhening, et al.
Published: (2024)
by: Xing, Zhening, et al.
Published: (2024)
EgoAvatar: Egocentric View-Driven and Photorealistic Full-body Avatars
by: Chen, Jianchun, et al.
Published: (2024)
by: Chen, Jianchun, et al.
Published: (2024)
Drag Your GAN: Interactive Point-based Manipulation on the Generative Image Manifold
by: Pan, Xingang, et al.
Published: (2023)
by: Pan, Xingang, et al.
Published: (2023)
FRAME: Floor-aligned Representation for Avatar Motion from Egocentric Video
by: Camiletto, Andrea Boscolo, et al.
Published: (2025)
by: Camiletto, Andrea Boscolo, et al.
Published: (2025)
AREA3D: Active Reconstruction Agent with Unified Feed-Forward 3D Perception and Vision-Language Guidance
by: Xu, Tianling, et al.
Published: (2025)
by: Xu, Tianling, et al.
Published: (2025)
Relightable Neural Actor with Intrinsic Decomposition and Pose Control
by: Luvizon, Diogo, et al.
Published: (2023)
by: Luvizon, Diogo, et al.
Published: (2023)
HumanOLAT: A Large-Scale Dataset for Full-Body Human Relighting and Novel-View Synthesis
by: Teufel, Timo, et al.
Published: (2025)
by: Teufel, Timo, et al.
Published: (2025)
GaussianHeads: End-to-End Learning of Drivable Gaussian Head Avatars from Coarse-to-fine Representations
by: Teotia, Kartik, et al.
Published: (2024)
by: Teotia, Kartik, et al.
Published: (2024)
Gaussian Eigen Models for Human Heads
by: Zielonka, Wojciech, et al.
Published: (2024)
by: Zielonka, Wojciech, et al.
Published: (2024)
BiGS: Bidirectional Gaussian Primitives for Relightable 3D Gaussian Splatting
by: Liu, Zhenyuan, et al.
Published: (2024)
by: Liu, Zhenyuan, et al.
Published: (2024)
VHOI: Controllable Video Generation of Human-Object Interactions from Sparse Trajectories via Motion Densification
by: Zhang, Wanyue, et al.
Published: (2025)
by: Zhang, Wanyue, et al.
Published: (2025)
Abstract 3D Perception for Spatial Intelligence in Vision-Language Models
by: Liu, Yifan, et al.
Published: (2025)
by: Liu, Yifan, et al.
Published: (2025)
EventNeuS: 3D Mesh Reconstruction from a Single Event Camera
by: Sachan, Shreyas, et al.
Published: (2026)
by: Sachan, Shreyas, et al.
Published: (2026)
GroomLight: Hybrid Inverse Rendering for Relightable Human Hair Appearance Modeling
by: Zheng, Yang, et al.
Published: (2025)
by: Zheng, Yang, et al.
Published: (2025)
3DRealHead: Few-Shot Detailed Head Avatar
by: Nehvi, Jalees, et al.
Published: (2026)
by: Nehvi, Jalees, et al.
Published: (2026)
RoboTAG: End-to-end Robot Configuration Estimation via Topological Alignment Graph
by: Liu, Yifan, et al.
Published: (2025)
by: Liu, Yifan, et al.
Published: (2025)
LegacyAvatars: Volumetric Face Avatars For Traditional Graphics Pipelines
by: Medin, Safa C., et al.
Published: (2026)
by: Medin, Safa C., et al.
Published: (2026)
Synthetic Prior for Few-Shot Drivable Head Avatar Inversion
by: Zielonka, Wojciech, et al.
Published: (2025)
by: Zielonka, Wojciech, et al.
Published: (2025)
Raiven: LLM-Based Visualization Authoring via Domain-Specific Language Mediation
by: Irger, Alexandra, et al.
Published: (2026)
by: Irger, Alexandra, et al.
Published: (2026)
Real-time 3D-aware Portrait Video Relighting
by: Cai, Ziqi, et al.
Published: (2024)
by: Cai, Ziqi, et al.
Published: (2024)
Text2Relight: Creative Portrait Relighting with Text Guidance
by: Cha, Junuk, et al.
Published: (2024)
by: Cha, Junuk, et al.
Published: (2024)
Physical Simulator In-the-Loop Video Generation
by: Foo, Lin Geng, et al.
Published: (2026)
by: Foo, Lin Geng, et al.
Published: (2026)
Ego4o: Egocentric Human Motion Capture and Understanding from Multi-Modal Input
by: Wang, Jian, et al.
Published: (2025)
by: Wang, Jian, et al.
Published: (2025)
Optimizing Diffusion Noise Can Serve As Universal Motion Priors
by: Karunratanakul, Korrawe, et al.
Published: (2023)
by: Karunratanakul, Korrawe, et al.
Published: (2023)
VLMaterial: Procedural Material Generation with Large Vision-Language Models
by: Li, Beichen, et al.
Published: (2025)
by: Li, Beichen, et al.
Published: (2025)
DatasetNeRF: Efficient 3D-aware Data Factory with Generative Radiance Fields
by: Chi, Yu, et al.
Published: (2023)
by: Chi, Yu, et al.
Published: (2023)
Grasp in Gaussians: Fast Monocular Reconstruction of Dynamic Hand-Object Interactions
by: Aytekin, Ayce Idil, et al.
Published: (2026)
by: Aytekin, Ayce Idil, et al.
Published: (2026)
GeCo: Evaluating Geometric Consistency for Video Generation via Motion and Structure
by: Gu, Leslie, et al.
Published: (2025)
by: Gu, Leslie, et al.
Published: (2025)
Holo-Relighting: Controllable Volumetric Portrait Relighting from a Single Image
by: Mei, Yiqun, et al.
Published: (2024)
by: Mei, Yiqun, et al.
Published: (2024)
Similar Items
-
Lite2Relight: 3D-aware Single Image Portrait Relighting
by: Rao, Pramod, et al.
Published: (2024) -
EgoRelight: Egocentric Human Capture and Illumination Recovery for Relightable and Photoreal Avatar Rendering
by: Chen, Jianchun, et al.
Published: (2026) -
Relightable Holoported Characters: Capturing and Relighting Dynamic Human Performance from Sparse Views
by: Singh, Kunwar Maheep, et al.
Published: (2025) -
Dynamic EventNeRF: Reconstructing General Dynamic Scenes from Multi-view RGB and Event Streams
by: Rudnev, Viktor, et al.
Published: (2024) -
RelightAnyone: A Generalized Relightable 3D Gaussian Head Model
by: Xu, Yingyan, et al.
Published: (2026)