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| Main Authors: | , , , , , , , |
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| Format: | Preprint |
| Published: |
2025
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| Subjects: | |
| Online Access: | https://arxiv.org/abs/2510.15877 |
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| _version_ | 1866908600431017984 |
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| author | Lechner, Thomas Watson, Ben Wilenski, Uri Tisue, Seth Felsen, Martin Moddrell, Andy Ren, Pin Brozefsky, Craig |
| author_facet | Lechner, Thomas Watson, Ben Wilenski, Uri Tisue, Seth Felsen, Martin Moddrell, Andy Ren, Pin Brozefsky, Craig |
| contents | Cities are important elements of content in digital productions, but their complexity and size make them very challenging to model. Few tools exist that can help artists with this work, even as rapid improvements in graphics hardware create demand for richer content without matching increases in production cost. We propose a method for procedurally generating realistic patterns of land use in cities, automating placement of buildings and roads for artists. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2510_15877 |
| institution | arXiv |
| publishDate | 2025 |
| record_format | arxiv |
| spellingShingle | Procedural modeling of urban land use Lechner, Thomas Watson, Ben Wilenski, Uri Tisue, Seth Felsen, Martin Moddrell, Andy Ren, Pin Brozefsky, Craig Graphics Computers and Society Cities are important elements of content in digital productions, but their complexity and size make them very challenging to model. Few tools exist that can help artists with this work, even as rapid improvements in graphics hardware create demand for richer content without matching increases in production cost. We propose a method for procedurally generating realistic patterns of land use in cities, automating placement of buildings and roads for artists. |
| title | Procedural modeling of urban land use |
| topic | Graphics Computers and Society |
| url | https://arxiv.org/abs/2510.15877 |