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Main Authors: Lechner, Thomas, Watson, Ben, Wilenski, Uri, Tisue, Seth, Felsen, Martin, Moddrell, Andy, Ren, Pin, Brozefsky, Craig
Format: Preprint
Published: 2025
Subjects:
Online Access:https://arxiv.org/abs/2510.15877
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author Lechner, Thomas
Watson, Ben
Wilenski, Uri
Tisue, Seth
Felsen, Martin
Moddrell, Andy
Ren, Pin
Brozefsky, Craig
author_facet Lechner, Thomas
Watson, Ben
Wilenski, Uri
Tisue, Seth
Felsen, Martin
Moddrell, Andy
Ren, Pin
Brozefsky, Craig
contents Cities are important elements of content in digital productions, but their complexity and size make them very challenging to model. Few tools exist that can help artists with this work, even as rapid improvements in graphics hardware create demand for richer content without matching increases in production cost. We propose a method for procedurally generating realistic patterns of land use in cities, automating placement of buildings and roads for artists.
format Preprint
id arxiv_https___arxiv_org_abs_2510_15877
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Procedural modeling of urban land use
Lechner, Thomas
Watson, Ben
Wilenski, Uri
Tisue, Seth
Felsen, Martin
Moddrell, Andy
Ren, Pin
Brozefsky, Craig
Graphics
Computers and Society
Cities are important elements of content in digital productions, but their complexity and size make them very challenging to model. Few tools exist that can help artists with this work, even as rapid improvements in graphics hardware create demand for richer content without matching increases in production cost. We propose a method for procedurally generating realistic patterns of land use in cities, automating placement of buildings and roads for artists.
title Procedural modeling of urban land use
topic Graphics
Computers and Society
url https://arxiv.org/abs/2510.15877