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Détails bibliographiques
Auteurs principaux: Lechner, Thomas, Watson, Ben, Wilenski, Uri, Tisue, Seth, Felsen, Martin, Moddrell, Andy, Ren, Pin, Brozefsky, Craig
Format: Preprint
Publié: 2025
Sujets:
Accès en ligne:https://arxiv.org/abs/2510.15877
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Table des matières:
  • Cities are important elements of content in digital productions, but their complexity and size make them very challenging to model. Few tools exist that can help artists with this work, even as rapid improvements in graphics hardware create demand for richer content without matching increases in production cost. We propose a method for procedurally generating realistic patterns of land use in cities, automating placement of buildings and roads for artists.