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Main Authors: Tang, Haocheng, Yan, Ruoke, Yin, Xinhui, Zhang, Qi, Zhang, Xinfeng, Ma, Siwei, Gao, Wen, Jia, Chuanmin
Format: Preprint
Published: 2025
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Online Access:https://arxiv.org/abs/2510.16463
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author Tang, Haocheng
Yan, Ruoke
Yin, Xinhui
Zhang, Qi
Zhang, Xinfeng
Ma, Siwei
Gao, Wen
Jia, Chuanmin
author_facet Tang, Haocheng
Yan, Ruoke
Yin, Xinhui
Zhang, Qi
Zhang, Xinfeng
Ma, Siwei
Gao, Wen
Jia, Chuanmin
contents Recent advances in 3D Gaussian Splatting (3DGS) have enabled fast, photorealistic rendering of dynamic 3D scenes, showing strong potential in immersive communication. However, in digital human encoding and transmission, the compression methods based on general 3DGS representations are limited by the lack of human priors, resulting in suboptimal bitrate efficiency and reconstruction quality at the decoder side, which hinders their application in streamable 3D avatar systems. We propose HGC-Avatar, a novel Hierarchical Gaussian Compression framework designed for efficient transmission and high-quality rendering of dynamic avatars. Our method disentangles the Gaussian representation into a structural layer, which maps poses to Gaussians via a StyleUNet-based generator, and a motion layer, which leverages the SMPL-X model to represent temporal pose variations compactly and semantically. This hierarchical design supports layer-wise compression, progressive decoding, and controllable rendering from diverse pose inputs such as video sequences or text. Since people are most concerned with facial realism, we incorporate a facial attention mechanism during StyleUNet training to preserve identity and expression details under low-bitrate constraints. Experimental results demonstrate that HGC-Avatar provides a streamable solution for rapid 3D avatar rendering, while significantly outperforming prior methods in both visual quality and compression efficiency.
format Preprint
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institution arXiv
publishDate 2025
record_format arxiv
spellingShingle HGC-Avatar: Hierarchical Gaussian Compression for Streamable Dynamic 3D Avatars
Tang, Haocheng
Yan, Ruoke
Yin, Xinhui
Zhang, Qi
Zhang, Xinfeng
Ma, Siwei
Gao, Wen
Jia, Chuanmin
Computer Vision and Pattern Recognition
Recent advances in 3D Gaussian Splatting (3DGS) have enabled fast, photorealistic rendering of dynamic 3D scenes, showing strong potential in immersive communication. However, in digital human encoding and transmission, the compression methods based on general 3DGS representations are limited by the lack of human priors, resulting in suboptimal bitrate efficiency and reconstruction quality at the decoder side, which hinders their application in streamable 3D avatar systems. We propose HGC-Avatar, a novel Hierarchical Gaussian Compression framework designed for efficient transmission and high-quality rendering of dynamic avatars. Our method disentangles the Gaussian representation into a structural layer, which maps poses to Gaussians via a StyleUNet-based generator, and a motion layer, which leverages the SMPL-X model to represent temporal pose variations compactly and semantically. This hierarchical design supports layer-wise compression, progressive decoding, and controllable rendering from diverse pose inputs such as video sequences or text. Since people are most concerned with facial realism, we incorporate a facial attention mechanism during StyleUNet training to preserve identity and expression details under low-bitrate constraints. Experimental results demonstrate that HGC-Avatar provides a streamable solution for rapid 3D avatar rendering, while significantly outperforming prior methods in both visual quality and compression efficiency.
title HGC-Avatar: Hierarchical Gaussian Compression for Streamable Dynamic 3D Avatars
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2510.16463