Learning to play: A Multimodal Agent for 3D Game-Play

Fuente: arXiv
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Main Authors: Yue, Yuguang, Salia, Irakli, Hunt, Samuel, Green, Christopher, Shi, Wenzhe, Hunt, Jonathan J
Format: Preprint
Published: 2025
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author Yue, Yuguang
Salia, Irakli
Hunt, Samuel
Green, Christopher
Shi, Wenzhe
Hunt, Jonathan J
author_facet Yue, Yuguang
Salia, Irakli
Hunt, Samuel
Green, Christopher
Shi, Wenzhe
Hunt, Jonathan J
contents We argue that 3-D first-person video games are a challenging environment for real-time multi-modal reasoning. We first describe our dataset of human game-play, collected across a large variety of 3-D first-person games, which is both substantially larger and more diverse compared to prior publicly disclosed datasets, and contains text instructions. We demonstrate that we can learn an inverse dynamics model from this dataset, which allows us to impute actions on a much larger dataset of publicly available videos of human game play that lack recorded actions. We then train a text-conditioned agent for game playing using behavior cloning, with a custom architecture capable of realtime inference on a consumer GPU. We show the resulting model is capable of playing a variety of 3-D games and responding to text input. Finally, we outline some of the remaining challenges such as long-horizon tasks and quantitative evaluation across a large set of games.
format Preprint
id arxiv_https___arxiv_org_abs_2510_16774
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Learning to play: A Multimodal Agent for 3D Game-Play
Yue, Yuguang
Salia, Irakli
Hunt, Samuel
Green, Christopher
Shi, Wenzhe
Hunt, Jonathan J
Machine Learning
Artificial Intelligence
We argue that 3-D first-person video games are a challenging environment for real-time multi-modal reasoning. We first describe our dataset of human game-play, collected across a large variety of 3-D first-person games, which is both substantially larger and more diverse compared to prior publicly disclosed datasets, and contains text instructions. We demonstrate that we can learn an inverse dynamics model from this dataset, which allows us to impute actions on a much larger dataset of publicly available videos of human game play that lack recorded actions. We then train a text-conditioned agent for game playing using behavior cloning, with a custom architecture capable of realtime inference on a consumer GPU. We show the resulting model is capable of playing a variety of 3-D games and responding to text input. Finally, we outline some of the remaining challenges such as long-horizon tasks and quantitative evaluation across a large set of games.
title Learning to play: A Multimodal Agent for 3D Game-Play
topic Machine Learning
Artificial Intelligence
url https://arxiv.org/abs/2510.16774