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Autores principales: Zhang, Shuyuan, Jiang, Chenhan, Li, Zuoou, Deng, Jiankang
Formato: Preprint
Publicado: 2025
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Acceso en línea:https://arxiv.org/abs/2510.17603
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author Zhang, Shuyuan
Jiang, Chenhan
Li, Zuoou
Deng, Jiankang
author_facet Zhang, Shuyuan
Jiang, Chenhan
Li, Zuoou
Deng, Jiankang
contents 3D generation from natural language offers significant potential to reduce expert manual modeling efforts and enhance accessibility to 3D assets. However, existing methods often yield unstructured meshes and exhibit poor interactivity, making them impractical for artistic workflows. To address these limitations, we represent 3D assets as shape programs and introduce ShapeCraft, a novel multi-agent framework for text-to-3D generation. At its core, we propose a Graph-based Procedural Shape (GPS) representation that decomposes complex natural language into a structured graph of sub-tasks, thereby facilitating accurate LLM comprehension and interpretation of spatial relationships and semantic shape details. Specifically, LLM agents hierarchically parse user input to initialize GPS, then iteratively refine procedural modeling and painting to produce structured, textured, and interactive 3D assets. Qualitative and quantitative experiments demonstrate ShapeCraft's superior performance in generating geometrically accurate and semantically rich 3D assets compared to existing LLM-based agents. We further show the versatility of ShapeCraft through examples of animated and user-customized editing, highlighting its potential for broader interactive applications.
format Preprint
id arxiv_https___arxiv_org_abs_2510_17603
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle ShapeCraft: LLM Agents for Structured, Textured and Interactive 3D Modeling
Zhang, Shuyuan
Jiang, Chenhan
Li, Zuoou
Deng, Jiankang
Computer Vision and Pattern Recognition
3D generation from natural language offers significant potential to reduce expert manual modeling efforts and enhance accessibility to 3D assets. However, existing methods often yield unstructured meshes and exhibit poor interactivity, making them impractical for artistic workflows. To address these limitations, we represent 3D assets as shape programs and introduce ShapeCraft, a novel multi-agent framework for text-to-3D generation. At its core, we propose a Graph-based Procedural Shape (GPS) representation that decomposes complex natural language into a structured graph of sub-tasks, thereby facilitating accurate LLM comprehension and interpretation of spatial relationships and semantic shape details. Specifically, LLM agents hierarchically parse user input to initialize GPS, then iteratively refine procedural modeling and painting to produce structured, textured, and interactive 3D assets. Qualitative and quantitative experiments demonstrate ShapeCraft's superior performance in generating geometrically accurate and semantically rich 3D assets compared to existing LLM-based agents. We further show the versatility of ShapeCraft through examples of animated and user-customized editing, highlighting its potential for broader interactive applications.
title ShapeCraft: LLM Agents for Structured, Textured and Interactive 3D Modeling
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2510.17603