GAN-based Content-Conditioned Generation of Handwritten Musical Symbols

Fuente: arXiv
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Main Authors: Asbert, Gerard, Torras, Pau, Kang, Lei, Fornés, Alicia, Lladós, Josep
Format: Preprint
Published: 2025
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_version_ 1866911222562029568
author Asbert, Gerard
Torras, Pau
Kang, Lei
Fornés, Alicia
Lladós, Josep
author_facet Asbert, Gerard
Torras, Pau
Kang, Lei
Fornés, Alicia
Lladós, Josep
contents The field of Optical Music Recognition (OMR) is currently hindered by the scarcity of real annotated data, particularly when dealing with handwritten historical musical scores. In similar fields, such as Handwritten Text Recognition, it was proven that synthetic examples produced with image generation techniques could help to train better-performing recognition architectures. This study explores the generation of realistic, handwritten-looking scores by implementing a music symbol-level Generative Adversarial Network (GAN) and assembling its output into a full score using the Smashcima engraving software. We have systematically evaluated the visual fidelity of these generated samples, concluding that the generated symbols exhibit a high degree of realism, marking significant progress in synthetic score generation.
format Preprint
id arxiv_https___arxiv_org_abs_2510_17869
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle GAN-based Content-Conditioned Generation of Handwritten Musical Symbols
Asbert, Gerard
Torras, Pau
Kang, Lei
Fornés, Alicia
Lladós, Josep
Computer Vision and Pattern Recognition
I.2.6; I.4.9; J.5
The field of Optical Music Recognition (OMR) is currently hindered by the scarcity of real annotated data, particularly when dealing with handwritten historical musical scores. In similar fields, such as Handwritten Text Recognition, it was proven that synthetic examples produced with image generation techniques could help to train better-performing recognition architectures. This study explores the generation of realistic, handwritten-looking scores by implementing a music symbol-level Generative Adversarial Network (GAN) and assembling its output into a full score using the Smashcima engraving software. We have systematically evaluated the visual fidelity of these generated samples, concluding that the generated symbols exhibit a high degree of realism, marking significant progress in synthetic score generation.
title GAN-based Content-Conditioned Generation of Handwritten Musical Symbols
topic Computer Vision and Pattern Recognition
I.2.6; I.4.9; J.5
url https://arxiv.org/abs/2510.17869