Mono4DGS-HDR: High Dynamic Range 4D Gaussian Splatting from Alternating-exposure Monocular Videos
Fuente:
arXiv
Saved in:
| Main Authors: | Liu, Jinfeng, Kong, Lingtong, Zhou, Mi, Chen, Jinwen, Xu, Dan |
|---|---|
| Format: | Preprint |
| Published: |
2025
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
GaussHDR: High Dynamic Range Gaussian Splatting via Learning Unified 3D and 2D Local Tone Mapping
by: Liu, Jinfeng, et al.
Published: (2025)
by: Liu, Jinfeng, et al.
Published: (2025)
Deblur4DGS: 4D Gaussian Splatting from Blurry Monocular Video
by: Wu, Renlong, et al.
Published: (2024)
by: Wu, Renlong, et al.
Published: (2024)
Endo-4DGS: Endoscopic Monocular Scene Reconstruction with 4D Gaussian Splatting
by: Huang, Yiming, et al.
Published: (2024)
by: Huang, Yiming, et al.
Published: (2024)
GP-4DGS: Probabilistic 4D Gaussian Splatting from Monocular Video via Variational Gaussian Processes
by: Kim, Mijeong, et al.
Published: (2026)
by: Kim, Mijeong, et al.
Published: (2026)
Mono-ViFI: A Unified Learning Framework for Self-supervised Single- and Multi-frame Monocular Depth Estimation
by: Liu, Jinfeng, et al.
Published: (2024)
by: Liu, Jinfeng, et al.
Published: (2024)
Dy3DGS-SLAM: Monocular 3D Gaussian Splatting SLAM for Dynamic Environments
by: Li, Mingrui, et al.
Published: (2025)
by: Li, Mingrui, et al.
Published: (2025)
InstantHDR: Single-forward Gaussian Splatting for High Dynamic Range 3D Reconstruction
by: Ye, Dingqiang, et al.
Published: (2026)
by: Ye, Dingqiang, et al.
Published: (2026)
MoDGS: Dynamic Gaussian Splatting from Casually-captured Monocular Videos with Depth Priors
by: Liu, Qingming, et al.
Published: (2024)
by: Liu, Qingming, et al.
Published: (2024)
Sparse4DGS: 4D Gaussian Splatting for Sparse-Frame Dynamic Scene Reconstruction
by: Shi, Changyue, et al.
Published: (2025)
by: Shi, Changyue, et al.
Published: (2025)
4DGS-Craft: Consistent and Interactive 4D Gaussian Splatting Editing
by: Liu, Lei, et al.
Published: (2025)
by: Liu, Lei, et al.
Published: (2025)
PD-4DGS:Progressive Decomposition of 4D Gaussian Splatting for Bandwidth-Adaptive Dynamic Scene Streaming
by: Li, Jiachen, et al.
Published: (2026)
by: Li, Jiachen, et al.
Published: (2026)
MonoSplat: Generalizable 3D Gaussian Splatting from Monocular Depth Foundation Models
by: Liu, Yifan, et al.
Published: (2025)
by: Liu, Yifan, et al.
Published: (2025)
SDD-4DGS: Static-Dynamic Aware Decoupling in Gaussian Splatting for 4D Scene Reconstruction
by: Sun, Dai, et al.
Published: (2025)
by: Sun, Dai, et al.
Published: (2025)
Inst4DGS: Instance-Decomposed 4D Gaussian Splatting with Multi-Video Label Permutation Learning
by: Lee, Yonghan, et al.
Published: (2026)
by: Lee, Yonghan, et al.
Published: (2026)
P-4DGS: Predictive 4D Gaussian Splatting with 90$\times$ Compression
by: Wang, Henan, et al.
Published: (2025)
by: Wang, Henan, et al.
Published: (2025)
Flow4DGS-SLAM: Optical Flow-Guided 4D Gaussian Splatting SLAM
by: Wang, Yunsong, et al.
Published: (2026)
by: Wang, Yunsong, et al.
Published: (2026)
HDR-GS: Efficient High Dynamic Range Novel View Synthesis at 1000x Speed via Gaussian Splatting
by: Cai, Yuanhao, et al.
Published: (2024)
by: Cai, Yuanhao, et al.
Published: (2024)
MonoDETRNext: Next-Generation Accurate and Efficient Monocular 3D Object Detector
by: Liao, Pan, et al.
Published: (2024)
by: Liao, Pan, et al.
Published: (2024)
CoDa-4DGS: Dynamic Gaussian Splatting with Context and Deformation Awareness for Autonomous Driving
by: Song, Rui, et al.
Published: (2025)
by: Song, Rui, et al.
Published: (2025)
VINGS-Mono: Visual-Inertial Gaussian Splatting Monocular SLAM in Large Scenes
by: Wu, Ke, et al.
Published: (2025)
by: Wu, Ke, et al.
Published: (2025)
Uncertainty Matters in Dynamic Gaussian Splatting for Monocular 4D Reconstruction
by: Guo, Fengzhi, et al.
Published: (2025)
by: Guo, Fengzhi, et al.
Published: (2025)
OpenMonoGS-SLAM: Monocular Gaussian Splatting SLAM with Open-set Semantics
by: Yoo, Jisang, et al.
Published: (2025)
by: Yoo, Jisang, et al.
Published: (2025)
MonoMobility: Zero-Shot 3D Mobility Analysis from Monocular Videos
by: Zhou, Hongyi, et al.
Published: (2025)
by: Zhou, Hongyi, et al.
Published: (2025)
Self-Calibrating 4D Novel View Synthesis from Monocular Videos Using Gaussian Splatting
by: Li, Fang, et al.
Published: (2024)
by: Li, Fang, et al.
Published: (2024)
RiGS: Rigid-aware 4D Gaussian Splatting from a Single Monocular Video
by: Wu, Chenyu, et al.
Published: (2026)
by: Wu, Chenyu, et al.
Published: (2026)
AeroDGS: Physically Consistent Dynamic Gaussian Splatting for Single-Sequence Aerial 4D Reconstruction
by: Liu, Hanyang, et al.
Published: (2026)
by: Liu, Hanyang, et al.
Published: (2026)
Dynamic Gaussian Splatting from Defocused and Motion-blurred Monocular Videos
by: Zhang, Xuankai, et al.
Published: (2025)
by: Zhang, Xuankai, et al.
Published: (2025)
MonoGSDF: Exploring Monocular Geometric Cues for Gaussian Splatting-Guided Implicit Surface Reconstruction
by: Li, Kunyi, et al.
Published: (2024)
by: Li, Kunyi, et al.
Published: (2024)
Mono4DEditor: Text-Driven 4D Scene Editing from Monocular Video via Point-Level Localization of Language-Embedded Gaussians
by: Shi, Jin-Chuan, et al.
Published: (2025)
by: Shi, Jin-Chuan, et al.
Published: (2025)
Distilled-3DGS:Distilled 3D Gaussian Splatting
by: Xiang, Lintao, et al.
Published: (2025)
by: Xiang, Lintao, et al.
Published: (2025)
3DGS-DET: Empower 3D Gaussian Splatting with Boundary Guidance and Box-Focused Sampling for Indoor 3D Object Detection
by: Cao, Yang, et al.
Published: (2024)
by: Cao, Yang, et al.
Published: (2024)
4DGT: Learning a 4D Gaussian Transformer Using Real-World Monocular Videos
by: Xu, Zhen, et al.
Published: (2025)
by: Xu, Zhen, et al.
Published: (2025)
MonoNPHM: Dynamic Head Reconstruction from Monocular Videos
by: Giebenhain, Simon, et al.
Published: (2023)
by: Giebenhain, Simon, et al.
Published: (2023)
Uncertainty-Aware 4D Gaussian Splatting for Monocular Occluded Human Rendering
by: Wang, Weiquan, et al.
Published: (2026)
by: Wang, Weiquan, et al.
Published: (2026)
MoBGS: Motion Deblurring Dynamic 3D Gaussian Splatting for Blurry Monocular Video
by: Bui, Minh-Quan Viet, et al.
Published: (2025)
by: Bui, Minh-Quan Viet, et al.
Published: (2025)
R5DGS: Semantic-Aware 4D Gaussian Splatting with Rigid Body Constraints for Efficient Dynamic Scene Reconstruction
by: Gridusov, Denis, et al.
Published: (2026)
by: Gridusov, Denis, et al.
Published: (2026)
Grid4D: 4D Decomposed Hash Encoding for High-Fidelity Dynamic Gaussian Splatting
by: Xu, Jiawei, et al.
Published: (2024)
by: Xu, Jiawei, et al.
Published: (2024)
MonoHair: High-Fidelity Hair Modeling from a Monocular Video
by: Wu, Keyu, et al.
Published: (2024)
by: Wu, Keyu, et al.
Published: (2024)
LP-3DGS: Learning to Prune 3D Gaussian Splatting
by: Zhang, Zhaoliang, et al.
Published: (2024)
by: Zhang, Zhaoliang, et al.
Published: (2024)
4C4D: 4 Camera 4D Gaussian Splatting
by: Zhou, Junsheng, et al.
Published: (2026)
by: Zhou, Junsheng, et al.
Published: (2026)
Similar Items
-
GaussHDR: High Dynamic Range Gaussian Splatting via Learning Unified 3D and 2D Local Tone Mapping
by: Liu, Jinfeng, et al.
Published: (2025) -
Deblur4DGS: 4D Gaussian Splatting from Blurry Monocular Video
by: Wu, Renlong, et al.
Published: (2024) -
Endo-4DGS: Endoscopic Monocular Scene Reconstruction with 4D Gaussian Splatting
by: Huang, Yiming, et al.
Published: (2024) -
GP-4DGS: Probabilistic 4D Gaussian Splatting from Monocular Video via Variational Gaussian Processes
by: Kim, Mijeong, et al.
Published: (2026) -
Mono-ViFI: A Unified Learning Framework for Self-supervised Single- and Multi-frame Monocular Depth Estimation
by: Liu, Jinfeng, et al.
Published: (2024)