Designing Knowledge Tools: How Students Transition from Using to Creating Generative AI in STEAM classroom

Fuente: arXiv
Saved in:
Bibliographic Details
Main Authors: Huang, Qian, Sockalingam, Nachamma, Willems, Thijs, Poon, King Wang
Format: Preprint
Published: 2025
Subjects:
Online Access:
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866915569787207680
author Huang, Qian
Sockalingam, Nachamma
Willems, Thijs
Poon, King Wang
author_facet Huang, Qian
Sockalingam, Nachamma
Willems, Thijs
Poon, King Wang
contents This study explores how graduate students in an urban planning program transitioned from passive users of generative AI to active creators of custom GPT-based knowledge tools. Drawing on Self-Determination Theory (SDT), which emphasizes the psychological needs of autonomy, competence, and relatedness as foundations for intrinsic motivation, the research investigates how the act of designing AI tools influences students' learning experiences, identity formation, and engagement with knowledge. The study is situated within a two-term curriculum, where students first used instructor-created GPTs to support qualitative research tasks and later redesigned these tools to create their own custom applications, including the Interview Companion GPT. Using qualitative thematic analysis of student slide presentations and focus group interviews, the findings highlight a marked transformation in students' roles and mindsets. Students reported feeling more autonomous as they chose the functionality, design, and purpose of their tools, more competent through the acquisition of AI-related skills such as prompt engineering and iterative testing, and more connected to peers through team collaboration and a shared sense of purpose. The study contributes to a growing body of evidence that student agency can be powerfully activated when learners are invited to co-design the very technologies they use. The shift from AI tool users to AI tool designers reconfigures students' relationships with technology and knowledge, transforming them from consumers into co-creators in an evolving educational landscape.
format Preprint
id arxiv_https___arxiv_org_abs_2510_19405
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Designing Knowledge Tools: How Students Transition from Using to Creating Generative AI in STEAM classroom
Huang, Qian
Sockalingam, Nachamma
Willems, Thijs
Poon, King Wang
Computers and Society
This study explores how graduate students in an urban planning program transitioned from passive users of generative AI to active creators of custom GPT-based knowledge tools. Drawing on Self-Determination Theory (SDT), which emphasizes the psychological needs of autonomy, competence, and relatedness as foundations for intrinsic motivation, the research investigates how the act of designing AI tools influences students' learning experiences, identity formation, and engagement with knowledge. The study is situated within a two-term curriculum, where students first used instructor-created GPTs to support qualitative research tasks and later redesigned these tools to create their own custom applications, including the Interview Companion GPT. Using qualitative thematic analysis of student slide presentations and focus group interviews, the findings highlight a marked transformation in students' roles and mindsets. Students reported feeling more autonomous as they chose the functionality, design, and purpose of their tools, more competent through the acquisition of AI-related skills such as prompt engineering and iterative testing, and more connected to peers through team collaboration and a shared sense of purpose. The study contributes to a growing body of evidence that student agency can be powerfully activated when learners are invited to co-design the very technologies they use. The shift from AI tool users to AI tool designers reconfigures students' relationships with technology and knowledge, transforming them from consumers into co-creators in an evolving educational landscape.
title Designing Knowledge Tools: How Students Transition from Using to Creating Generative AI in STEAM classroom
topic Computers and Society
url https://arxiv.org/abs/2510.19405