Re-Activating Frozen Primitives for 3D Gaussian Splatting

Fuente: arXiv
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Autori principali: Cheng, Yuxin, Huang, Binxiao, Zhou, Wenyong, Wu, Taiqiang, Liu, Zhengwu, Chesi, Graziano, Wong, Ngai
Natura: Preprint
Pubblicazione: 2025
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author Cheng, Yuxin
Huang, Binxiao
Zhou, Wenyong
Wu, Taiqiang
Liu, Zhengwu
Chesi, Graziano
Wong, Ngai
author_facet Cheng, Yuxin
Huang, Binxiao
Zhou, Wenyong
Wu, Taiqiang
Liu, Zhengwu
Chesi, Graziano
Wong, Ngai
contents 3D Gaussian Splatting (3D-GS) achieves real-time photorealistic novel view synthesis, yet struggles with complex scenes due to over-reconstruction artifacts, manifesting as local blurring and needle-shape distortions. While recent approaches attribute these issues to insufficient splitting of large-scale Gaussians, we identify two fundamental limitations: gradient magnitude dilution during densification and the primitive frozen phenomenon, where essential Gaussian densification is inhibited in complex regions while suboptimally scaled Gaussians become trapped in local optima. To address these challenges, we introduce ReAct-GS, a method founded on the principle of re-activation. Our approach features: (1) an importance-aware densification criterion incorporating $α$-blending weights from multiple viewpoints to re-activate stalled primitive growth in complex regions, and (2) a re-activation mechanism that revitalizes frozen primitives through adaptive parameter perturbations. Comprehensive experiments across diverse real-world datasets demonstrate that ReAct-GS effectively eliminates over-reconstruction artifacts and achieves state-of-the-art performance on standard novel view synthesis metrics while preserving intricate geometric details. Additionally, our re-activation mechanism yields consistent improvements when integrated with other 3D-GS variants such as Pixel-GS, demonstrating its broad applicability.
format Preprint
id arxiv_https___arxiv_org_abs_2510_19653
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Re-Activating Frozen Primitives for 3D Gaussian Splatting
Cheng, Yuxin
Huang, Binxiao
Zhou, Wenyong
Wu, Taiqiang
Liu, Zhengwu
Chesi, Graziano
Wong, Ngai
Computer Vision and Pattern Recognition
3D Gaussian Splatting (3D-GS) achieves real-time photorealistic novel view synthesis, yet struggles with complex scenes due to over-reconstruction artifacts, manifesting as local blurring and needle-shape distortions. While recent approaches attribute these issues to insufficient splitting of large-scale Gaussians, we identify two fundamental limitations: gradient magnitude dilution during densification and the primitive frozen phenomenon, where essential Gaussian densification is inhibited in complex regions while suboptimally scaled Gaussians become trapped in local optima. To address these challenges, we introduce ReAct-GS, a method founded on the principle of re-activation. Our approach features: (1) an importance-aware densification criterion incorporating $α$-blending weights from multiple viewpoints to re-activate stalled primitive growth in complex regions, and (2) a re-activation mechanism that revitalizes frozen primitives through adaptive parameter perturbations. Comprehensive experiments across diverse real-world datasets demonstrate that ReAct-GS effectively eliminates over-reconstruction artifacts and achieves state-of-the-art performance on standard novel view synthesis metrics while preserving intricate geometric details. Additionally, our re-activation mechanism yields consistent improvements when integrated with other 3D-GS variants such as Pixel-GS, demonstrating its broad applicability.
title Re-Activating Frozen Primitives for 3D Gaussian Splatting
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2510.19653