Saved in:
Bibliographic Details
Main Authors: Schwarz, Max, Behnke, Sven
Format: Preprint
Published: 2025
Subjects:
Online Access:https://arxiv.org/abs/2510.19848
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866917035467866112
author Schwarz, Max
Behnke, Sven
author_facet Schwarz, Max
Behnke, Sven
contents Immersive televisualization is important both for telepresence and teleoperation, but resolution and fidelity are often limited by communication bandwidth constraints. We propose a lightweight method for foveated compression of immersive televisualization video streams that can be easily integrated with common video codecs, reducing the required bandwidth if eye tracking data is available. Specifically, we show how to spatially adjust the Quantization Parameter of modern block-based video codecs in a adaptive way based on eye tracking information. The foveal region is transmitted with high fidelity while quality is reduced in the peripheral region, saving bandwidth. We integrate our method with the NimbRo avatar system, which won the ANA Avatar XPRIZE competition. Our experiments show that bandwidth can be reduced to a third without sacrificing immersion. We analyze transmission fidelity with qualitative examples and report quantitative results.
format Preprint
id arxiv_https___arxiv_org_abs_2510_19848
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Foveated Compression for Immersive Telepresence Visualization
Schwarz, Max
Behnke, Sven
Image and Video Processing
Multimedia
Immersive televisualization is important both for telepresence and teleoperation, but resolution and fidelity are often limited by communication bandwidth constraints. We propose a lightweight method for foveated compression of immersive televisualization video streams that can be easily integrated with common video codecs, reducing the required bandwidth if eye tracking data is available. Specifically, we show how to spatially adjust the Quantization Parameter of modern block-based video codecs in a adaptive way based on eye tracking information. The foveal region is transmitted with high fidelity while quality is reduced in the peripheral region, saving bandwidth. We integrate our method with the NimbRo avatar system, which won the ANA Avatar XPRIZE competition. Our experiments show that bandwidth can be reduced to a third without sacrificing immersion. We analyze transmission fidelity with qualitative examples and report quantitative results.
title Foveated Compression for Immersive Telepresence Visualization
topic Image and Video Processing
Multimedia
url https://arxiv.org/abs/2510.19848