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| Main Authors: | , |
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| Format: | Preprint |
| Published: |
2025
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| Subjects: | |
| Online Access: | https://arxiv.org/abs/2510.19848 |
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| _version_ | 1866917035467866112 |
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| author | Schwarz, Max Behnke, Sven |
| author_facet | Schwarz, Max Behnke, Sven |
| contents | Immersive televisualization is important both for telepresence and teleoperation, but resolution and fidelity are often limited by communication bandwidth constraints. We propose a lightweight method for foveated compression of immersive televisualization video streams that can be easily integrated with common video codecs, reducing the required bandwidth if eye tracking data is available. Specifically, we show how to spatially adjust the Quantization Parameter of modern block-based video codecs in a adaptive way based on eye tracking information. The foveal region is transmitted with high fidelity while quality is reduced in the peripheral region, saving bandwidth. We integrate our method with the NimbRo avatar system, which won the ANA Avatar XPRIZE competition. Our experiments show that bandwidth can be reduced to a third without sacrificing immersion. We analyze transmission fidelity with qualitative examples and report quantitative results. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2510_19848 |
| institution | arXiv |
| publishDate | 2025 |
| record_format | arxiv |
| spellingShingle | Foveated Compression for Immersive Telepresence Visualization Schwarz, Max Behnke, Sven Image and Video Processing Multimedia Immersive televisualization is important both for telepresence and teleoperation, but resolution and fidelity are often limited by communication bandwidth constraints. We propose a lightweight method for foveated compression of immersive televisualization video streams that can be easily integrated with common video codecs, reducing the required bandwidth if eye tracking data is available. Specifically, we show how to spatially adjust the Quantization Parameter of modern block-based video codecs in a adaptive way based on eye tracking information. The foveal region is transmitted with high fidelity while quality is reduced in the peripheral region, saving bandwidth. We integrate our method with the NimbRo avatar system, which won the ANA Avatar XPRIZE competition. Our experiments show that bandwidth can be reduced to a third without sacrificing immersion. We analyze transmission fidelity with qualitative examples and report quantitative results. |
| title | Foveated Compression for Immersive Telepresence Visualization |
| topic | Image and Video Processing Multimedia |
| url | https://arxiv.org/abs/2510.19848 |